DayZ
DecayRP.net Sakhal Mod
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Update: 3 Jun @ 3:50pm

Update: 15 Feb @ 8:05am

-Fixed the .22 LRP to reload properly into 100 round bizon bariant
- Fixed few medical modifier issues
- Few more minor errors
- Further tests to investigate why particles arent always appearing on some special zombies

Update: 6 Jan @ 3:24am

- Added attachment slots to few minor items
- increased torch burntime hopefully 10x from vanilla

Update: 1 Jan @ 7:37pm

- Added Shockwave grenade
- Fixed magnesium and pyro ammo to work on shotguns from some other mods
- Updated some particles

Update: 14 Dec, 2024 @ 8:50pm

Fixed compatability of pyro shot shells across all shotguns
Fixed .22LR Plus rounds to work properly
Changed default spawn ammo of .22 variant weapons (m4, bizon) to be .22LRP
Added an 11 round mkii magazine for no reason

Update: 14 Dec, 2024 @ 2:16am

Minor fixes to particles
Fixed magnesium shotgun shells
Added pyrotechnic shotgun shells

Update: 2 Nov, 2024 @ 2:00pm

stability fixes / updates
particle updates
Brought back TF's reshades for M4s

Update: 30 Oct, 2024 @ 7:47pm

- Re-worked infected steak meat and what it does
- Added infection exposure framework
- Tweaks to mist and such

Update: 27 Oct, 2024 @ 2:02am

Update: 27 Oct, 2024 @ 1:55am