Left 4 Dead 2
Door Barge
กำลังแสดง 1-10 จาก 13 รายการ
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อัปเดต: 8 มี.ค. @ 4: 55pm

-Small name change
-Added an extra check to ensure proper functionality

อัปเดต: 27 พ.ย. 2024 @ 9: 50am

-Kind of improved barging responsiveness when the door is currently moving
-Slight clean-up to decrease redundancy
-Added 1 (one) new barged reaction line for Rochelle

อัปเดต: 15 พ.ย. 2024 @ 11: 00am

-Removed script from global scope to prevent potential conflicts
-Small clean-up

อัปเดต: 25 ต.ค. 2024 @ 6: 10pm

-Fixed some doors that would close in your face immediately after barging them
-Fixed delay related to resetting the fatigue

อัปเดต: 23 ต.ค. 2024 @ 5: 04pm

-Fixed potential crashing in some instances

อัปเดต: 13 ต.ค. 2024 @ 7: 12am

-Increased screen shake radius
-Tweaked stagger and stagger check origin
-Double doors should be a bit more fluid to open now, hitting one of them should also open the other
-Ragdolls on the other side of a barged door should now repulse away a bit further
-Adjusted sounds that are played when barging for more impact

อัปเดต: 7 ต.ค. 2024 @ 7: 33am

-Reduced speed requirement. As long as you have high/green health, you should be good
-Fixed being able to barge through doors while running backwards
-EXPERIMENTAL: Doors with a unique opening direction are now temporarily forced to open away from you. Doors like these are configured that way for a reason, so you might encounter some unintentional issues, gameplay and/or design-wise
-Properly applied fatigue/shove penalty as intended
-Doors that are barged can now do damage! 7HP for survivors, 14HP for infected, double those amounts when under adrenaline
-Slightly reworked how lines are played

อัปเดต: 6 ต.ค. 2024 @ 2: 35pm

-Changed the stagger origin point

อัปเดต: 6 ต.ค. 2024 @ 12: 16pm

-Hopefully made door barging a bit smoother and more responsive

อัปเดต: 6 ต.ค. 2024 @ 11: 35am

-Slightly increased speed at which the doors open when barging through them
-Tweaked stagger check area distance, hopefully preventing mishaps