Left 4 Dead 2

Left 4 Dead 2

Door Barge
Näytetään 1–10 / 13
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Päivitys: 8.3. klo 16.55

-Small name change
-Added an extra check to ensure proper functionality

Päivitys: 27.11.2024 klo 9.50

-Kind of improved barging responsiveness when the door is currently moving
-Slight clean-up to decrease redundancy
-Added 1 (one) new barged reaction line for Rochelle

Päivitys: 15.11.2024 klo 11.00

-Removed script from global scope to prevent potential conflicts
-Small clean-up

Päivitys: 25.10.2024 klo 18.10

-Fixed some doors that would close in your face immediately after barging them
-Fixed delay related to resetting the fatigue

Päivitys: 23.10.2024 klo 17.04

-Fixed potential crashing in some instances

Päivitys: 13.10.2024 klo 7.12

-Increased screen shake radius
-Tweaked stagger and stagger check origin
-Double doors should be a bit more fluid to open now, hitting one of them should also open the other
-Ragdolls on the other side of a barged door should now repulse away a bit further
-Adjusted sounds that are played when barging for more impact

Päivitys: 7.10.2024 klo 7.33

-Reduced speed requirement. As long as you have high/green health, you should be good
-Fixed being able to barge through doors while running backwards
-EXPERIMENTAL: Doors with a unique opening direction are now temporarily forced to open away from you. Doors like these are configured that way for a reason, so you might encounter some unintentional issues, gameplay and/or design-wise
-Properly applied fatigue/shove penalty as intended
-Doors that are barged can now do damage! 7HP for survivors, 14HP for infected, double those amounts when under adrenaline
-Slightly reworked how lines are played

Päivitys: 6.10.2024 klo 14.35

-Changed the stagger origin point

Päivitys: 6.10.2024 klo 12.16

-Hopefully made door barging a bit smoother and more responsive

Päivitys: 6.10.2024 klo 11.35

-Slightly increased speed at which the doors open when barging through them
-Tweaked stagger check area distance, hopefully preventing mishaps