Left 4 Dead 2

Left 4 Dead 2

Ultra Realistic SkyBoxes + Ultra Realistic Air Correction V2 (Reshade Mode)
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Opdatering: 30. okt. kl. 13:34
af Geo

-The coldstream skybox was updated since I saw that the mountains I put gave a strange effect with the glare of the sun

- Afterwards I will give it a general reinvention to fix bloom errors in the sky among other things, in addition to redoing its air correction from scratch

Opdatering: 27. okt. kl. 13:55
af Geo

-Now hard rain is in its Final version!!!

-The colors and colored illuminations were improved in the first chapter, which I didn't like at all since it was very bright and had too many errors in the contrast of the sky, and although it is not perfect, it suited me much more than the previous one, since now it is more uniform, I couldn't find a way to fix the excessive bloom of the sky but I left it like that, maybe in some future I will choose to change the skybox since I still don't know the truth.

- In the second chapter, the colors, eliminations and contrasts were improved, in addition to improving the haze

- If there is any error let me know, perhaps Hard Rain has changes exactly in the first chapters due to the skybox issue

Opdatering: 25. okt. kl. 20:22
af Geo

- Now Dead Center is in its Final Version!!!

- The part of the hotel and its atmosphere were completely improved in terms of shadows, lighting and colors.
- improved the fire effect in the area where there is fire
- fog errors were corrected

Opdatering: 24. okt. kl. 19:24
af Geo

- The abrupt change of skyboxes in the last stand was fixed, since it used the one from the informal skyboxes for some reason that I forgot that I don't remember XD, now it uses the one from death tool

Opdatering: 24. okt. kl. 8:37
af Geo

-Final Version of Swamp Fever!!!

-Now, swamp fever is in its final version, the saturation and haze of the background were improved, being now more blue imitating the gloom of the night, the reflections were improved and the warmth of the fire, among others
- The skyboxes of swamps and dawn were better adapted for a better contrast with the setting
- Morning air correction was improved for a better atmosphere and better reshade imitation, among other improvements

Opdatering: 22. okt. kl. 20:12
af Geo

-Corrected excessive purple tint in the dark carnival environment

Opdatering: 22. okt. kl. 17:56
af Geo

-Final version of Dark Carnival is here!!
- Its final development was improved 100% and among the other things, shadows, lights, colors and so on... now it looks as it is reshade I think.. xD
-The dark carnival skyboxes were changed for a more uniform and realistic sky
-There may be some updates regarding this campaign but they will be minimal changes.

Opdatering: 21. okt. kl. 6:55
af Geo

-improvement in dark canival, specifically in the refraction of blue in soils and mists

Opdatering: 20. okt. kl. 11:34
af Geo

-The passing was improved by 50% in lighting, contrast among other effects that will give the sensation of depth in the environment, in addition to softening the rain since some environments looked very sharp

Opdatering: 19. okt. kl. 12:15
af Geo

-restored old air correction dark carnival