STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

FOTR Multiplayer Overhaul (Infrastructure Build 1.1.95)
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Update: 12 Dec, 2024 @ 10:28am

More Graphical Overhauls (Trying to bring everything up to speed)

Fixed Venator Coll Box

Fixed Muni Dread Shield

Fixed a Build time Discrepanciy

Updated some unit Text Boxes

Doubled the laser cannon output of the Lucrehulk Variants

Buffed Fire rate for Rep Fighters

Buffed Fire rate for LAC and Corelian Corvette

Buffed Proton Torpedo Tracking Rate

Buffed Corellian Calypso Shielding Slightly

Buffed Corellian Calypso by adding a 360 degree Dual Turbolaser

Buffed Acclamator I, II, and III to be closer to cannon

Buffed Victory I and II to be closer to cannon

Buffed DP20 to be closer to cannon

Reduced Build time of Dreadnaught Considerably

Reduced Build time of Munificent

Reduced Size of Quad Turbolasers

Nearly 20 textures Upscaled and Overhauled

Nerfed DP22 Ordinator Fire Rate for Flechette Missiles

| Projectile Fixes | Graphical Updates | SFX Updates | Mechanic Balancing | General balancing

Update: 11 Dec, 2024 @ 9:13pm

Quadroupled asteroid health

Overhauled most missile graphics

Overhauled all turbo laser graphics

Reduced Maintenance Cost of Ships

Overhauled income mechanics




| Projectile Fixes | Graphical Updates | SFX Updates | Mechanic Balancing | General balancing

Update: 11 Dec, 2024 @ 2:40pm

Replaced 2 Turbolasers for Laser Cannons on the Victory I

Fixed Victory I Fire Rate

Changed Shield Recharge Rate for All power to shields

Graphics:

SH G

SH B

SH R

Missile Rep Large

Experimental Plasma Laser

Shield Detailing

Shield Pulsing



| Projectile Fixes | Graphical Updates | SFX Updates | Mechanic Balancing | General balancing

Update: 10 Dec, 2024 @ 9:32pm

Changed from tester build to alpha build

Update: 10 Dec, 2024 @ 9:15pm

More missile changes

Nerfed Victory I

General fixes and code changes




| Projectile Fixes | Graphical Updates | SFX Updates | Mechanic Balancing | General balancing

Update: 10 Dec, 2024 @ 6:34pm

Changed Tech 5 ship unit cost to be extremely spendy

Nerfed Dread Muni turbolasers significantly

Determined that the AI is causing a memory leak in the game

Moved Mining turrets to be produced by mining ships

Overhauled Mining Lasers into Mining charges

Overhauled Mining turret behavior

Overhauled Multiple Missile Graphics

Reduced fire rate of Recusant Dread

Buffed Victory I missiles




| Projectile Fixes | Graphical Updates | SFX Updates | Mechanic Balancing | General balancing

Update: 10 Dec, 2024 @ 2:18pm

ALPHA TESTER VERSION


Reduced income from unit upkeep depots

Fixed Venator Deviator Movement not working

Buffed fire rate for mining vessels so we can have more mulah

Buffed Hardcell lasers

Nerfed Hardcell missiles

Added Antifighter mines to Upkeep depots

Removed Antifighter mines from build menus

Made Upkeep depots tech 5


| Projectile Fixes | Graphical Updates | SFX Updates | Mechanic Balancing | General balancing

Update: 10 Dec, 2024 @ 11:22am

Bug chased a memory leak out of existence? (Still not sure if this is fixed)

Confirmed that Archon mode was not causing the memory leak

Confirmed that Show Ai Task was not causing memory leak

Added Distress beacons back in (Non functional for the time being)

Set Distress beacon cost to 1

Graphics Redone:

Turbo Hit Red

Turbo Hit Blue

Turbo Hit Green

Turbo HitHull Red

Turbo HitHull Blue

Turbo HitHull Green

Turbo Dual Blue (experimental)

Changes:

Buffed income from unit upkeep depot

Buffed Pelta mining firing arc to 270 degrees

Nerfed Pelta missile launches

Fixed AF mine fire rate

Drastically increased the cost for each tech level

| Projectile Fixes | Graphical Updates | SFX Updates | Mechanic Balancing | General balancing

Update: 10 Dec, 2024 @ 12:08am

Buffed Bulwark I weaponry

Added Experimental Archon Mode

| Projectile Fixes | Graphical Updates | SFX Updates | Mechanic Balancing | General balancing

Update: 9 Dec, 2024 @ 10:52pm

Buffed Victory I and II shielding

Buffed Venator Shielding

Buffed Victory II Weaponry

Buffed Rothana broadsider Health and Shields

Buffed Proton Torpedo Damage

Buffed CIS Malice Health

Buffed Malice Weaponry

Buffed Providence Weaponry

Nerfed Bulwark I weaponry into the ground

Increased size of Bulwark II

Fixed thrusters on ISD

Fixed Centurion Weaponry not being what it should be

Reduced cost of Invincible

Reduced build time of Invincible

Reduced health of Recusant Dreadnaught

Temporarily removed distress beacons as they are not working for some reason all of a sudden

| Projectile Fixes | Graphical Updates | SFX Updates | Mechanic Balancing | General balancing