Your Only Move Is HUSTLE
SOTH - Record Vainglory (Version 2.85) 1.9.20 Update
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Обновление: 13 дек. 2024 г. в 21:05

Last Update (Before Tournament, we'll see if this sticks)


Hurtbox:
Vainglory's Hurtbox has been nudged 3 pixels higher


Drive:
No longer has immediate effect after Whiff Cancel


So you thought:
Hitbox has been adjusted.
Guard Break Proration is now **2** from **1**

Обновление: 10 дек. 2024 г. в 21:49

Clash Advantage:
No longer happens in RV Mirror Match
Now resets Vainglories Momentum

I see:
Vainglory can no longer Burst Cancel after Jabbing

MoonDanmaku Priority Fixed.

Обновление: 8 дек. 2024 г. в 23:54

No functional changes
The way in which Light Bullet was set-up did not interact with the
way that popular mods utilized non-cancelable hitboxes for certain thematic
effects and animations. Hitting Light Bullet now brings them into state-interrupt, which should
fix problems with compatabilities with those mods.

Обновление: 1 дек. 2024 г. в 22:13

Hey remember that time that I accidentally uploaded Record Future to Record Vainglory's slot and almost lost the entire description and all? Meaneither let's forget it together-

Обновление: 1 дек. 2024 г. в 21:55

OOps

Обновление: 1 дек. 2024 г. в 21:47

No balance changes, removed impossible achievements and fixed some others

Обновление: 1 дек. 2024 г. в 21:37

Record Vainglory:

Act 1: Pew: Damage is now *50* from *60*

Kaleidorangement (Pending): Range increased for most Supers. (Not 1A, also there is still a lack of the visual indicator for the Supers, so you're going to have to just guess that it's
a bit wider around the initial circle, sorry)

(Nah) So you thought: No longer Guard Breaks.










QOL:
Removed Impossible Achievements.



Bugfixes:

1A in the Kaleidoscope no longer spawns only once now.

Fixed an oversight that would allow you to Instant Cancel after landing a hit with ZHiltPunch in Neutral (the result is that you cannot Instant Cancel out of ZHiltPunch at a ll.)


Обновление: 23 ноя. 2024 г. в 10:09

Lasers: All now deal 20 Victim Hitlag Per hit. Mini Lasers do 120 Damage base and 80 Damage in Combo

Moon Danmaku: Fixed a Glitch that would disallow each projectile to hit the amount of times that they should

Обновление: 21 ноя. 2024 г. в 20:30

# Record Vainglory 2.0:

Damage Taken Modifier is now **1.4**

Knockback Taken Modifier is **0.9**

**Hustle:**
Now raises Score much, much faster.

**Score:**
Adjusted Score gain and loss algorithm to lean closer to letting the player gather **100k** as long as they're playing correctly

Combo Damage has been adjusted across the board, including projectiles.

Plus Frames have been slightly adjusted



**Light Bullet:**
First Light Bullet Duplication is now **80000** from **100000**

**Vain Fall: **
Can be used both Aerial and Grounded, Positioning of the projectiles has been adjusted to always be slightly above the opponent

**Kaleidoscope/Spellcard:**

* Reduced the Knockback of Mid Danmaku
* Reduced the amount of time between Lasers preparing and lasers Firing.

* Moon Danmaku now hits **3** Each Times. from **2** Times


**Bugfixes:**
Fixed DLC Bug but ACTUALLY this time.

Обновление: 12 ноя. 2024 г. в 19:22

Dependency Bugfix (Attempt)