From The Depths

From The Depths

A Dark Dystopia
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Update: 24 Apr @ 6:02pm

Added the Rustler, a 180k Medium GSE plane.

Update: 24 Apr @ 8:08am

Update: 23 Apr @ 9:54am

Added the Type-K4, a 29k SSG Medium plane, made minor changes to the campaign.

Update: 21 Apr @ 4:57pm

Update: 21 Apr @ 4:56pm

Added the Achilles, a 1.1mil Godly thrustercraft for the SSG.

Update: 21 Apr @ 9:36am

This update is a long time coming. I'm removing 54 of the oldest, lowest quality or overall least good crafts from the campaign. Cutting off the bad stuff. The full list is below, sorted by faction:

Silversteel Guard:
Swordsman Mk I, II & III
Deity
Slaughterhouse
Kingmaker
Airstrike
Shocker
Exterminatus
Carver
Obliterator
Rotator

Nighthaunt:
Avernus
Laserman
Needlepoint
Workshop
Zappman
Royal Spirit
Bloodbath
Haunter
Blitzer
Splitter
Tanker
Blaster
Survivor

Gheiststrike Enclaves:
Lightning
Melter
Thunder
Warper
Cirrus
Deepstrike
Dropper
Diver
Pagoda
Dakka
Splitter
Dread Skimmer

The Black Eagles:
Ventrate
Rapier
Commander
Firework
Windfall

Geometric Industries:
Insanity
Glory
Thought
Frustration
Wrath
Fear

Custodians of War:
Valkyrie Squadron
Raven Squadron
Bombardier
Leman Russ
Karskin

Apologies if you like any of these crafts, but they're generally not good.

Update: 20 Apr @ 6:55am

Now we have the Gheiststrike Enclaves adventure rework:

Lightning: Mean: 25 -> 10
Thunder: Mean: 15 -> 10
Melter: Mean: 65 -> 60
Nimbus: Mean: 35 -> 15
Disturber: Mean: 20 -> 15
Irritator: Mean: 15 -> 5, Variance: 10 -> 5
Hunter: Mean: 60 -> 45
Armistice: Mean: 50 -> 20
Solo: Mean: 90 -> 100
Rampager: Mean: 30 -> 10
False Treaty: Mean: 70 -> 65
Bandit: Mean: 50 -> 35
Sinister: Mean: 30 -> 10
Menace: Mean: 60 -> 40
Wall o Lead: Mean: 70 -> 80
Cirrus: Mean: 40 -> 15, Variance: 15 -> 10
Deepstrike: Mean: 25 -> 10
Shaker Squadron: Mean: 20 -> 10
Cracksman: Mean: 45 -> 35
Maniac: Mean: 65 -> 40
Vuurlucht: Mean: 90 -> 95
Dropper: Mean: 5 -> 1
Pagoda: Mean: 50 -> 40
Protocol: Mean: 50 -> 30
Insidious: Mean: 50 -> 70
Miscreant: Mean: 30 -> 15
Dakka: Mean: 10 -> 5
Executioner: Variance: 10 -> 5
Madhouse: Mean: 35 -> 15
Apocalypse: Mean: 80 -> 55
Invader: Mean: 25 -> 15

Update: 20 Apr @ 6:18am

Added the Warrior, a 276k Godly Thrustercraft for the SSG.

Update: 19 Apr @ 2:08am

Now we have the Nighthaunt's adventure overhaul, changes are below:

Avernus: Mean: 95 -> 100
Laserman: Mean: 20 -> 10
Needlepoint: Mean: 25 -> 5, Variance: 10 -> 5
Workshop: Mean: 25 -> 15
Zappman: Mean: 35 -> 20
Royal Spirit: Variance: 15 -> 5
Altus: Mean: 40 -> 20
Stormbreaker: Mean: 60 -> 40
Bronze Bullet: Mean: 50 -> 45
Prince’s Blade: Mean: 75 -> 85
Waverider: Mean: 70 -> 75
Wraithbreak: Mean: 50 -> 40
Leadbelcher: Mean: 40 -> 30
Ferrum: Mean: 50 -> 60
Kalium Squadron: Mean: 20 -> 15
Stannum: Mean: 30 -> 20
Natrium Squadron: Mean: 45 -> 35
Adamantium Squadron: Mean: 45 -> 25
Bloodbath: Mean: 60 -> 70
Praseodymium: Mean: 65 -> 50
Blitzer: Mean: 20 -> 10
Lich: Mean: 45 -> 35
Wraith: Mean: 15 -> 10
Dark Prophecy: Mean: 90 -> 95
Bolt: Mean: 5 -> 1
Heaver: Mean: 15 -> 5, Variance: 10 -> 5
Piercer: Mean: 30 -> 20
Iridium: Mean: 40 -> 20
Creeper: Mean: 50 -> 35
Wolfram: Mean: 70 -> 75

Update: 18 Apr @ 12:02pm

I'm overhauling the adventure mode faction by faction, starting with the Silversteel Guard:

Swordsman Mk I: Mean Difficulty: 10 -> 1, Variance: 10 -> 5
Slaughterhouse: Mean: 75 -> 90, Variance: 15 -> 5
Kingmaker: Mean: 70 -> 90
Hauler: Mean: 40 -> 25, Variance: 15 -> 10
Ascension: Mean: 90 -> 100, Variance: 10 -> 5
Skitari: Mean: 25 -> 10, Variance: 15 -> 5
Kataphron: Mean: 65 -> 75
Airstrike: Mean: 25 -> 15
Shocker: Mean: 15 -> 5, Variance: 10 -> 5
Exterminatus: Mean: 45 -> 40, Variance: 15 -> 10
Carver: Mean: 25 -> 15, Variance: 10 -> 5
Carnage: Mean: 35 -> 20
Obliterator: Mean: 40 -> 35
Light Fighter: Mean: 10 -> 5
Heavy Fighter: Mean: 20 -> 10
Raptor: Mean: 40 -> 20
Viper: Mean: 35 -> 20
Dart: Mean: 40 -> 25
Valkyrie: Mean: 50 -> 30
Therion: Mean: 50 -> 75
Rotator: Mean: 20 -> 10
Orbital: Mean: 40 -> 30
Oblivion: Mean: 75 -> 70
Scimitar: Mean: 65 -> 45
Elikal: Mean: 70 -> 55
Phoenix: Mean: 40 -> 30

Also some minor changes to Nighthaunt:

Striker: Deleted
Nuke: Removed from adventure

The overall goal is to try to shift the difficulty curve, as it's currently curbstomped onto the high-end. That being said, it's still trying to avoid making the beginning too difficult.