Garry's Mod
EEL - Enhanced Execution Layer
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Обновление: 1 септ. 2024 в 9:01
от Nak

Version: 20240902

Added
- Added support for "ent<id>". You can now retrieve a specific entity by its ID. For example, "ent10" will fetch the entity with the ID of 10.
- Added wilcard for entity-name lookup
- Added "prox", a keyword that will return all nearby entities at your aim position within 128 units.
- Added "prox<distance>". You can now specify a distance after "prox" to define a custom search radius.

Fixes
- The lookup process now searches the _G table first for variables, meaning any variables in the global table will take precedence during the lookup process.
- Fixed [NULL] entities overriding each other within the debugger.
- Fixed [NULL] entity error for debugger
- Lua calls have been optimized to only search on index, improving performance.
- "near" variable will now ignore entities parented to the player running the code
- Debug-variables are now only shown to the player running the code

Обновление: 27 авг. 2024 в 16:07
от Nak

Version: 20240828
- Added line definition for functions.
- Modified compiler to retry without return keyword if failed.

Обновление: 27 авг. 2024 в 15:12
от Nak

Initial addon creation.