Smack Studio

Smack Studio

Majin
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Update: 21 Aug @ 12:50am
by X2DA

Hotfix: Forgot to add a new voiceline lol :P

Update: 20 Aug @ 11:42pm
by X2DA

The Re-Lockening Patch

Overall Notes:

- Majin’s LOCK-IN has been re-tooled to be easier to acquire, and harder to lose. In addition, a lot of his moves have been toned down in BKB to make his moveset less obnoxious-feeling. Animations and Hurtboxes have all been adjusted for quality of life.

Stats:

- Increased Defense Multiplier to 1.6
- Increased Running Speed to 5.5

Jab:

- Jab 2 BKB lowered to 8
- Jab 2 KBS changed to .075

Forward Tilt:

- F-Tilt 1 now comes out 1 frame faster
- Adjusted the hitbox data so it confirms into combos more consistently
- F-Tilt 2 now comes out 6 frames faster

Up Tilt:

- Majin has a new Up Tilt; a multi hit move that starts forward and travels upward.

Down Tilt:

- Reduced Startup to Frame 6
- Added a slight amount of stun to Hit 1, so it confirms more reliably into Hit 2
- Hit 1 initial Damage increased to 6 (was 4)
- D Tilt 1 no longer travels off platforms.

Dash Attack:

- Majin has a Completely New Dash Attack; a multi-hit swipe with One Piece Manga

Forward Strong:

- Animation Improvements
- Updated Hitbox Data
BKB: 9
KBS: .12

- Lock-In:
BKB: 10
KBS: .13

- Lock In Hitbox now has an Aerial hitbox that sends downward.

Up Strong:

- Adjusted Hitbox positions to be more fair
- Increased End Lag by 2 frames.
- Added something Funny to Up Strong if you land it.

Down Strong:

- Reworked. Majin does a low tatsu that can be shifted to the left or right.

New Hitbox Data
BKB: 7
KBS: 0.13
KBA: 20

- Fixed an issue with Locked in Down Strong where it would literally never connect.

Neutral Air:

- Updated Hitbox Data
BKB: 6
KBS: 0.09
KBA: 40

Late Hit:
BKB: 5
KBS: 0.07
KBA: 10

Forward Air:

- Slightly reduced hitbox size

- Reduced each hit’s active frames to 5 each (was 8).

- Forward Air now has 8 frames of land lag.

Back Air:

- Reduced End Lag by 5 frames

- Slightly increased momentum Majin receives from throwing it back

- Back Air now has 6 frames of land lag.

Up Air:

- Majin has a completely new Up Air!

Down Air:

- Locked-In Down Air is now Grab Based; the second hit no longer misses.

Neutral Special:

- Initial Melee Hitbox BKB reduced
- Angle adjusted
- Projectile Speed slightly increased

Side Special:

- Rising Hitbox Data Changed:
BKB: 8
KBS: .099

- Falling Hitbox Data:
BKB: 6
KBS: 0.08

Up Special:

- Reduced Hitbox Size on Frame 10

- Dodging out of Up B’s ready stance can now be Animation cancelled.

Down Special:

- Lock in speed significantly increased (activates in 26 frames, was 47)

- Reduced Lock in Burst’s initial BKB to 12 (was 15)

- Lock in Burst has significantly more end lag now (about 19 more frames)

- Lock in Burst has landing lag as well

- Lock in Burst carries Majin slightly more upward

Grab:

- Reduced Hitbox Size

Forward Throw:

- Fixed an issue where the intended damage hitbox would sometimes whiff.

- Lightning Ball no longer has default stats

Back Throw:

- Majin has a new Lock-In Back Throw!

Up Throw:

- Fixed an issue where Lock-in Up Throw would deal no damage

Down Throw:

- Fixed an issue where the rare “Big Shoe Lmfao” crit hit would always appear

Forward Dodge:

- Fixed an issue where Majin would not turn around after dodging.

Ledge Getup Attack:

- Fixed an issue where Majin could cancel his attack into any other aerial, maintaining invincibility while doing so.

Taunt:

- Majin has a new Down Taunt! This effectively replaces his old glasses attack. Use for cheese.

Update: 18 Jan @ 11:54pm
by X2DA

Lock In Patch

Jab (Locked In):
- Made it easier to combo off of this attack while Locked In

All Locked In Attacks:
- Landing the Locked In Attack no longer consumers Lock In, allowing you to continue using it.

Neutral Special:
- Adjusted KBA to 30 (was 50)
- Majin now fires slightly faster while Locked In

Up Special:
- Can now be canceled into Down Special. This is true whether Locked In or not.

Update: 16 Sep, 2024 @ 6:20am
by X2DA

"The Dorito Locos Tacos" Patch

Crouch:
- Fixed an animation error
Forward Tilt:
- Majin can now jump out of the on-hit dash. This jump is intentionally stunted, allowing you to land aerials out of F-Tilt
Down Tilt:
- Locked In variation’s second attack can now be done out of the normal attack.
- Removed Locked In variation
Dash Attack:
- Increased end lag by 4 frames (was 19, is now 23)
Down Strong (Locked In):
- Majin can now turn the attack around, regardless of which side he landed an attack on. (He will still automatically face the side he landed an attack on.)
- Reduced Air control during the Cool Spin. This will hopefully make landing the attack more consistent.
Neutral Air:
- Changed KB Angle on initial hitbox (was 70, is now 30) (drop-off is unchanged)
Back Air:
- Increased Hitbox size to be a bit more generous.
Down Air (Locked In):
- no longer ignores shield
- Added a pause for dramatic effect
Neutral Special:
- Fixed an issue where the attack would cancel on landing
Up Special:
- Slightly increased velocity
Ultra:
- The Background will now darken during Majin’s Ultra sequence
Taunt:
- Majin has a new up taunt.

Update: 27 Aug, 2024 @ 9:32pm
by X2DA

Ummmmmmmmmm Patch:
Jab:
- Increased KBS (was 11, is now 13) - Adjusted KB Angle (was 70, is now 40)
Up Tilt:
- Increased KBS (was 9, is now 10)
Dash Attack:
- Ending frames can now be acted out of as soon as frame 38. The current animation will still play if the player does nothing, but this is functionally a -16 frame buff to dash attack’s end lag.
FStrong:
- Made it so that Majin recoils slightly after attacking - Updated Hitbox stats to make the kick launch further, and scale less. - Tweaked EX FStrong’s Hitstun slightly for dramatic effect
Up Air:
- Made it so players have reduced endlag if they land at the end of the attack. - Fixed an issue where Majin would have no endlag after throwing his glasses. - Updated Hitbox stats.
- BKB: 9 (was 6) - KBS: 0.09 (was 0.1)
Forward Air:
- Tweaked first hit hitstun for dramatic effect.
Back Air:
- Adjusted Hitbox Size.
Neutral B:
- Increased BKB to 13 (was 11)
Side B:
- Decreased Wii Wheel projectile startup by 3 frames (projectile active in 15f, was 18f)
Up B:
- Made it so that the move must be held for a brief moment before it can be dodged out of. This should reduce accidental input.
Up Throw:
- Adjusted Launch angle: (was 76, is now 80) - Does damage now (was 0, is now 3)

Update: 25 Aug, 2024 @ 3:36am
by X2DA

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