Superfighters Deluxe

Superfighters Deluxe

Dead Island Modified
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Update: 20 Dec, 2024 @ 2:50am

- Updated bot following script: when bots are armed with ranged weapons, the range for bots fighting enemies outside of their chase range has been reduced to 1.5x, and the detection range for finding enemies is increased

Update: 16 Dec, 2024 @ 4:06am

- Added a new interactable object: The Mystery Box!
- This new object can be interacted with to trade your primary and secondary weapon (both required) for random sets of primary or secondary (or both) weapons
- Reviving range for dead players has been slightly increased
- Added zombies timer now shortens once you're past waves 10, 20, 30, and 40
- Added zombies trigger now adds sprinters, jumpers, and reborners on more waves (often on waves where they appear)
- Akuma boss ability now slightly deals damage
- Increased zombie quantity on waves 36 and 47
- Zeus boss now deals less damage and no longer has the electric ability from electric zombies, but his ability now has a powerful knockback and it stuns you more consistently
- Replaced the platform on the bottom left part of the map with a solid tile
- Added more ground tiles on the edges of the map (where there is water) to prevent more instances of falling off the map
- Some other minor tweaks to reduce lag

Update: 14 Dec, 2024 @ 10:28pm

- Updated bots' reviving script: when there are many downed players, bots will usually attempt to split up to revive one downed player per bot

Update: 14 Dec, 2024 @ 6:28am

- On waves 2, 12, 22, and 32, the wave counter now says the next revival wave

Update: 13 Dec, 2024 @ 12:33am

- Updated bots' following script: Bots that are outside of their chase range will attack nearby enemies that are within 3 times the area of their chase range. Also reverted the previous change (bots will no longer always sprint).

Update: 12 Dec, 2024 @ 10:03am

- Did some minor tweaks to reduce lag
- Fixed some issues with bots reviving dead players and patrolling behavior of zombies

Update: 2 Dec, 2024 @ 9:15am

- Updated bots' following script: Bots will now always sprint when they are outside of their guard target's chase range

Update: 26 Nov, 2024 @ 5:44am

- Elite Bot AI Script: Update interval set from 50 to 200 ms for performance reasons

Update: 17 Nov, 2024 @ 9:19am

- Bots now have a "stopmove" command with a short delay when attempting to heal or revive dead players, to prevent them from accidentally diving or rolling

Update: 11 Nov, 2024 @ 7:27am

- Updated the Elite Bot AI script
- Bots' chase and guard range has been made smaller