XCOM 2
EvilBob's Dejanker
23개 중 1~10개 표시 중
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업데이트: 2025년 10월 16일 오후 6시 46분
작성자: EvilBob22

  • Added functionality to change Hack Rewards text in XComLowPriorityTextChanges.ini
  • Changed the Hack Reward "Squad Disguised Signals" description to "Squad immediately gains individual concealment." instead of "Squad immediately gains concealment."

업데이트: 2025년 10월 3일 오후 1시 29분
작성자: EvilBob22

Modified the text of "Hail of Bullets" to indicate that it cannot critically hit.

업데이트: 2025년 8월 27일 오후 5시 01분
작성자: EvilBob22

Change done to RequiredMods and ExcludedMods to allow either all mods be required/excluded or any mod be required/excluded (defaults to all required mods required and any excluded mods excluded).

Fixed icons in LW2 Secondaries that are broken by later mods (the later mods use a verstion of the icon package from before certain items were added, overwriting the LW2 Secondaries mod).

  • Beam combat knife
  • Beam sawed-off (and its schematic)
  • Mag sawed-off (and its schematic)
  • Sawed-off reload ability

업데이트: 2025년 7월 1일 오전 10시 24분
작성자: EvilBob22

Text updated for Psionic Melee weapons if Prototype Armory is also loaded. (To diferentiate them from Templar equipment in a single-build environment).

업데이트: 2025년 6월 18일 오후 1시 55분
작성자: EvilBob22

  • Fixed the missing name for Flood Tank Form in Flood: Replace the Lost
  • Changed the way the .upk files (Unity asset files) are organized: separated by mod, rather than by type of texture. It's not a big difference now, but if the mod gets large, it can help with memory and load times. (And it's easier to change to that direction while the mod is still smaller.)

업데이트: 2025년 6월 3일 오전 11시 10분
작성자: EvilBob22

Added clarifying text for what "deadly odds" means for the Insubordinate trait.

업데이트: 2025년 5월 23일 오후 12시 56분
작성자: EvilBob22

  • Changed "Recoved throw axe" to "Recovered thrown axe" in Reusable Hunter Axe
  • Made sure all changes affect all difficulty variants of a given template

업데이트: 2025년 5월 6일 오후 4시 31분
작성자: EvilBob22

  • Added funtionality for low priority text chanes on tech entries (by reques of Zelfana).
  • Integrates with Color Your Techs: a tech's display name can be changed here and will show up in the proper color, and/or a different color can be set here (using an html font tag in the display name) which will override CYT's color setting
  • The optional settings RequiredMod and ExcludedMod are now arrays (named RequiredMods and ExcludedMods). All entries in RequiredMods and no entries in ExcludedMods need to be loaded to make the change.
  • Some slightly friendly instructions have been added to the config files, though I expect most people won't need to make any changes.

업데이트: 2025년 5월 2일 오후 4시 05분
작성자: EvilBob22

Quick patch:

  • Richard's Classes: fixed the text in the "Death Mark" ability from "graning allies" to "granting allies"
  • Lost2Ork: fixed bugged name for one of the Gretchin templates (the HP 2, Defense 20 version)

업데이트: 2025년 4월 21일 오후 1시 44분
작성자: EvilBob22

Fixes and updates for the Lost2Ork mod

  • Fixed blank names on Deff Dreads
  • Gave Ork-appropriate names to all their weapons
  • New icons for all projectile weapons
  • All mod-specific abilities given names and brief descriptions