XCOM 2
EvilBob's Dejanker
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Mis à jour le : 26 mars à 10h04

Quick update for Hive More
Found another "civilains" that was missed yesterday. Also found a couple "civilans".

Mis à jour le : 25 mars à 18h55

New:

  • Fixed broken icons for tier 2 and 3 upgrades in Heavy Barrel Gun Attachments mod
  • Corrected the typo "Civilains" in Hive More's Hive Supply Extraction mission
  • Corrected the base game text that mentions "1 action point lost" when thawing from a freeze bomb, it is a lie

Change:
  • Moved the settings for text upgrades that only happen when the original is unchanged to XComLowPriorityTextChanges.ini. The main settings file was feeling cluttered.

Mis à jour le : 4 févr. à 16h20

A big round of text fixes

  • A large list of base game fixes and clarifications curtesy of Zelfana (originally part of Zelfana's Assorted Fixes)
    • Some of these are known to be altered by other mods, so code was created to only update the text if it still matches base game.
  • The Purifier grenade from Purifier Grenades Fix had no text, updated to match Incendiary grenade (also curtesy of Zelfana)
  • Plasma Warhead from Superior Explosives had no summary due to a typo (also curtesy of Zelfana)
  • TheAxeMod mag tier throwing axe ("Combat Cleaver") had the name used in abilities and its description switched
  • IronLordByron's Resistance Order Overhaul resistance order "Incite Power Vacuum" said it lowered time by 336 days, fixed to say 14 days (which is 336 hours, the actual time reduction)
  • Missing popup text for Insubordinate and Perfectionist traits in-mission icons copied from More Traits Enhancements and Bridge
  • Fix for Insubordinate trait's typo "Insurordinate"
  • Fix for Distortion Field (from Richard's Classes) ability's typo "distrots"
  • Fix for base game config error that removed a potential photobooth quote from male sharpshooters, also applied to a couple mods that copied it in to their classes

Mis à jour le : 21 janv. à 16h46

Made the bandage roll larger on the bandage toss ability (from Rescue Denmother).

Mis à jour le : 18 janv. à 23h40

  • Frost Bomb snowflake moved from the lower-right (hidden under the use count) to the upper-left
  • Custom icons for the Keeper class abilities from Rescue Denmother: Reposition, Resupply Ammo, and Bandage Throw

Mis à jour le : 18 déc. 2024 à 22h02

  • Changed the icon for the "Corpsman" ability in Extended Perk Pack. Old version is a medikit in a "new utility slot" icon, new version is a medikit with a plus
  • New code to allow for excluding changes if a mod is loaded
  • New code to allow for trait icons
  • Copied the trait icons from More Traits Enhancements and Bridge to use if that mod isn't loaded
  • Missing text from MOCX items added. Usually only seen with mods that expand information, like Yet Another F1. (Fixes text like "Free Error! DarkJack_MG has no AbilityDescName! attacks on any enemies that enter or attack from melee range.")

Mis à jour le : 29 nov. 2024 à 10h05

  • Three icons from Richard's classes all used the same icon (base game Field Medic). All have been given unique icons
  • Cerberus Sectopod changed to no longer have the Reaper Banshee name/description in game

Mis à jour le : 25 nov. 2024 à 10h28

  • New armory and ability bar icons for the Ceasefire grenade from Muton Enemy Pack
  • New ability bar icon for the Adhesion grenade
  • New armory icon for the Requiem Legion's Alien Nanomedikit

Mis à jour le : 24 oct. 2024 à 10h36

  • Base game ADVENT Lightning Reflexes dark event changed to show the lightning reflexes icon, instead of lightning hands. Thanks to Zelfana for noticing the old icon.
  • Code added to allow changing dark event screens :)

Mis à jour le : 30 sept. 2024 à 12h15

Minor change to heal grenade/bomb: mini-medikit icon now rectangular rather than square.