XCOM 2
Ted Jam+ Collection Meta Mod
Mostrando 91-92 de 92 aportaciones
< 1 ... 8  9  10 >
Actualización: 16 AGO 2024 a las 12:59 p. m.

  • Added Fuller Override configuration for Nivens and Cyberdisks

Actualización: 15 AGO 2024 a las 8:55 p. m.

Initial release. I ensured the game doesn't crash, but didn't extensively test everything.

Preliminary list of included fixes over the standalones:

  • Fixed some bad config in encounterlists and AI trees
  • Custodian melee can properly work while burning (Kiruka change that didn't actually work).
  • Frost Necromancers can use corress while burning (Kiruka change that didn't actually work).
  • Andromedon Backburner fire duration fixed from 4 turns to 2 turns (Kiruka change that didn't actually work).
  • Solace is no longer broken (Kiruka change that didn't actually work).
  • Units that didn't have Ice Shields removed no longer spawn in dead. (some bad Kiruka config)
  • Fired Up ability on Flame Viper vests no longer requires you to manually end turn.
  • Cleaned up some other OPTCs that either did nothing or were pointless due to config.
  • Integrated all fixes from my standalone Mod Jam Fixes mod.