Barotrauma

Barotrauma

Showperf Extensions
目前顯示第 1-10 項,共 54 項
< 1  2  3  4  5  6 >
更新:9 月 17 日 @ 下午 3:18
Nupaska 發表

Barotrauma threw

Failed to install item: download task ended with status RanToCompletion, item installed: False, item downloading: False, exception was [NULL] at Barotrauma.Steam.MutableWorkshopMenu.PublishItem(GUITextBlock currentStepText, GUIMessageBox messageBox, String modVersion, Editor editor, ContentPackage localPackage)+MoveNext() in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Steam/WorkshopMenu/Mutable/PublishTab.cs:line 547 at Barotrauma.Steam.MutableWorkshopMenu.MessageBoxCoroutine(Func`3 subcoroutine)+MoveNext() in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Steam/WorkshopMenu/Mutable/PublishTab.cs:line 420

trying to update mod 2 time

更新:9 月 17 日 @ 下午 3:13
Nupaska 發表

updated to 1.10.5.0

更新:6 月 18 日 @ 上午 5:57
Nupaska 發表

updated to 1.9.7.0

更新:4 月 21 日 @ 上午 7:54
Nupaska 發表

fixed a few errors in debug build

更新:4 月 19 日 @ 下午 3:59
Nupaska 發表

updated to 1.8.7.0

just fixed the errors, no changes at all

更新:1 月 21 日 @ 上午 9:48
Nupaska 發表

fixed crash when picking up detonator in multiplayer

更新:1 月 21 日 @ 上午 9:24
Nupaska 發表

Fixed showperf frame was considered revealed from creation and thus running all the patches

Crash on picking up a detonator in multiplayer still not fixed and will occur with showperf frame open
i'm still investigating

更新:1 月 19 日 @ 上午 10:25
Nupaska 發表

Added null checks to every patch

If Showperf variable, which i never set to null, in some patch suddenly becomes null then only that patch won't work, and nothing will crash

Added global checks for nulls in mod lifecycle
If GUI becomes null mod will attempt to restart it
If mod itself dies, static patch that detects it will attempt to clean up all patches, gui and commands

更新:1 月 15 日 @ 下午 11:58
Nupaska 發表

Fixed NRE in Controller_Use
Removing try catch

更新:1 月 4 日 @ 下午 10:13
Nupaska 發表

Wrapped Controller.Use in try catch
Should catch mysterious NRE there
Tell me if you catch it