Tower Unite

Tower Unite

MiniGold
Exibindo entradas 1–10 de 33
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Atualização: 27 de out. às 11:26
por worms

Gameplay Changes
- Hole 5 (All in on Green): Improved the roulette wheel (if you don't land in green); instead of letting you putt while moving, there are 2 new holes beside the green hole that send you to a new platform, allowing you to try again from a closer spot
- Hole 6 (Putting from the Rafters): Doubled the size of the flag hole platform

Fixes
- Hole 7 (Bingo Board): Completely removed Hidden Launchers since they were horribly unreliable and recently changed completely, breaking the whole thing. The holes are now dimples you have to putt out of, and the HIO spots teleport you into the hole
- Hole 8 (Ball Race): Fixed spots where you could get stuck on the wooden bleachers
- Hole 9 (Immersive Gambling): Fixed the slot wheels not spinning

Optimizations
- Completely removed all IO modules that hide items; this was intended for optimization but can make the map run worse sometimes. Doing this also reduced the map's file size by like 1 megabyte
- While outside the casino, two giant cubes are put inside to cover the interior, hopefully allowing TU's automatic occlusion culling to hide more items
- Cleaned up the casino building to remove a few duplicate windows

Atualização: 3 de mai. às 11:24
por worms

- Removed optimizations related to hiding items since they may or may not have been causing horrible lag for anyone not hosting in multiplayer games

Atualização: 20 de abr. às 17:22
por worms

Fixes
- Fixed intro cams for Hole 1 and Hole 3 being swapped and looking at the wrong flag pole (I briefly considered swapping the places of holes 1 and 3 while making the recent major update and forgot to fix the cameras when i reverted that change)

Atualização: 20 de abr. às 17:13
por worms

Fixes
- Hole 1: Added a Putt Volume over the yellow ramp that prevents putting and doesn't save position if your ball stops on the ramp

Atualização: 19 de abr. às 18:12
por worms

Hole Changes
- Hole 7 ("Bingo Board"): Changed the launch destinations for the bounce holes to hopefully prevent getting stuck in an endless loop

Atualização: 19 de abr. às 17:41
por worms

Hole Changes
- Hole 1 ("Mini Gold"): Reworked the entire upper half of this hole. Increased par from 6 to 8
- Hole 3 ("Putt for Me. Putt and Crawl Like a Baby. Can You do It?"): Completely reworked. Lowered par from 6 to 5. Renamed to "Ripples and Waves"
- Hole 4 ("Mega Gold"): Removed the middle dividing wall at the start of the second island
- Hole 6 ("Putting from the Rafters"): Added an extra wall and ramp to the middle platform and massively reduced its corner angle. Should make the jump a little easier
- Hole 9 ("Immersive Gambling"): Gongs now move from side to side. Increased par from 7 to 8
- Hole 11 ("Spaghetti Drum Pile"): Flag hole is now dipped. Lowered par from 3 to 2
- Hole 13 ("Up and Around"): Remade the bottom half of this hole. Added a few moving obstacles
- Hole 18 ("All That Glitters"): Removed the ugly giant island strip, changed the force and angle of the cannons
- General: Adjusted wall height for various pieces across the map

Art Changes
- Redecorated/retextured the resort floor's ground floor windows, pavement, and seawalls
- Made a new area for the new Hole 3 (Ripples and Waves)
- Moved the "Mega Gold" statue from the front of the resort building to the starting area of Hole 4
- Retextured carpets in the casino
- Added some tiki dock lamps to the starting archipelago area
- Probably 100+ minor retextures and tweaks that aren't worth detailing

Fixes
- Hole 2: Fixed an ugly seam in the sand behind the upper flagpole
- Hole 5: Fixed an out of bounds volume overlapping with the course just behind the starting pad
- Hole 4: Added invisible walls around a curved piece to prevent getting flung out of bounds
- Hole 9: Disabled effects on a really annoying loud boost pad
- Hole 9: Added invisible walls in the upper area to prevent bouncing on nothing and falling out of bounds
- Hole 9: Fixed the hidden boost volume at the end of the hole not actually covering the entire side shift piece, causing you to not get carried sometimes
- Hole 10: Fixed being able to slip through the map's bottom out of bounds volume if your framerate is low
- Hole 12: Adjusted invisible walls on the initial curved piece to prevent getting flung out of bounds
- Hole 13: Fixed an out of bounds volume overlapping with the course near the flag pole
- Hole 16: Added more invisible walls to the curved slide to prevent getting flung out of bounds (esp. with high/uncapped framerate)
- Hole 16: Attempted to fix a couple especially bad spots where you could bounce on or collide with an invisible seam between course pieces

Optimizations
- Disabled collision on probably like 400 items in the map
- Removed ~340 items by simplifying various structures
- All boost/camera/teleport volumes are now only active in the holes where they are used
- Reduced the amount of lights in the map to reduce the amount of light sources that overlap with each other
- Disabled 'Cast Shadow' on a single campfire that still had it enabled
- Enabled Fill Light for a couple placeable lights
- Disabled various effects in the unique area in Hole 9 when it's not in use
- Lowered the amount of items connected to certain Relay To All Modules, which should very slightly improve load times
- Fixed ~100 items not hiding in areas where they aren't used/visible

Atualização: 9 de jan. às 14:21
por worms

Art Updates/Fixes
- Fixed a patch of beach near Hole 1 that was missing the subtle "wet sand" decal effect

Atualização: 9 de jan. às 14:11
por worms

Gameplay Changes/Fixes
- Hole 5: Increased "dipped-ness" of the flag hole, hopefully fixing cases where you might be left spinning around the roulette wheel endlessly
- Hole 5: Should be less likely to bump into nothing after the loop-de-loop

Atualização: 6/dez./2024 às 21:24
por worms

Art Updates/Fixes
- Changed a wall mounted fountain behind Hole 14 to use the Water Stream texture instead of the Waterfall texture; should no longer be a missing texture if you're playing in DX10 mode

Atualização: 6/dez./2024 às 21:15
por worms

Gameplay Changes/Fixes
- Hole 18: Fixed OOB when dropping into the first cannon drop hole. This one is like really bad. I don't know how I never noticed it. Sorry