Arma 3
ZEUS WARGAME [test build]
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Mis à jour le : 21 mars à 14h07

-fixed an issue wit the arty fire mission smoke indicator

Mis à jour le : 21 mars à 1h13

-refactored some functions to use unscheduled code in order to improve performance

Mis à jour le : 18 mars à 18h36

-fog of war system
*changed LOS code to be fully unscheduled in order to improve performance, responsiveness and accuracy
*fixed an issue with previously empty/captured enemy vehicle that could cause friendly fire

-fixed an exploit related to the turret system and the add nearby objects command in PVP

Mis à jour le : 14 mars à 12h11

test

Mis à jour le : 14 mars à 11h07

-tactical step fix
-further LOS code optimization

Mis à jour le : 7 mars à 11h38

test

Mis à jour le : 7 mars à 10h26

-tactical step, Hold the 'ALT' key while drawing a path in Planning Mode to tell a soldier to move laterally or backwards while maintaininig his weapon pointed forward.

-change LOS code to be fully unscheduled in order to improve performance and responsiveness

-fog of war
*previously empty/captured enemy vehicle that is occupied by friendly units will be removed from the target list (could cause friendly fire)

Mis à jour le : 27 févr. à 23h44

-quick garrison
*moving the mouse over a building while an infantry group is selected shows a symbol indicating that the building can be garrisoned and the number of builing positions
*right click to order the group to quickly garrison the building

Mis à jour le : 24 févr. à 13h36

-new editor module, Custom Fortifications, to add custom engineer fortifications
*objects synched to this module will be available to be placed by engineers using the fortifications menu
*options to set the cost, size, direction and to remove the default fortification options


-new editor module, Custom Menu, to add a custom context sensitive menu option to an object
*option name
*checkbox; require a unit selected?
*custom code; executed globally when option is clicked

Mis à jour le : 22 févr. à 16h32

-removed target spotted announcements for empty vehicles

-custom vehicle crew will now also be saved by the unit cost module