Arma 3
ZEUS WARGAME [test build]
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Update: 12 Apr @ 1:19pm

-AT quick shot system rebalance
*reduce distance to 300
*will only shoot air targets if they are flying very slowly or stationary

Update: 10 Apr @ 9:45am

-UAV kamikaze attack
*new enemy target icon option 'kamikaze attack'
*click on this option with a UAV unit selected and it will fly towards the target position and strike it


-improved the "Exec when objective is taken" option from the objective area module
*added more parameters
*access parameters in the custom code exec with:
*params ['_centerPosition','_currentSideOwner', '_lastSideOwner', '_unitsInsideArea', '_zeusList'];
or
*(_this # 0) == point position in format ASL; (_this # 1) == the side that just captured it; (_this # 2) == the side that previously owned it; (_this # 3) list of units inside the area; (_this # 4) list of Zeus (curator logic) that have controllable units inside the area.


-highlight player target
*draw a target marker indicating the currently selected unit''s target set by the player

Update: 7 Apr @ 3:01am

-unit cost module
*new option 'synced wargame Zeus modules'
*the units synced to this module will only appear in the creation list of the Zeus players synced to 'Wargame Zeus Init' modules that are also synced to this module instead of being added to the whole faction.

Update: 4 Apr @ 1:54am

-optimization
-AI tweaks
-fix for tank rotation issue

Update: 31 Mar @ 2:22am

-grenade throwing
*select a grenade type and enter grenade waypoint placement mode, use left click to place a throw grenade waypoint

-place laser designator target mode
*select the laser designator option to enter laser designator waypoint placement mode, use left click to place a laser designator on the target

Update: 30 Mar @ 7:28am

-locality sorting
*headless clients will use the same side configuration as server
*fixed an issue with group locality sorting causing low FPS

-optimized mine spotting system function

-sometimes enemy group info card stays stuck on the screen when INFO option is used in the enemy target icon menu
*when T menu is activated, automatically close other menus (should fix any menu stuck issues)

Update: 28 Mar @ 3:07am

-fixed a unit cost module reconnecting issue in multiplayer matches

Update: 23 Mar @ 1:53am

-hotfix; fixed an issue with fog of war introduced last path

Update: 22 Mar @ 1:02am

-tactical step, Hold the 'ALT' key while drawing a path in Planning Mode to tell a soldier to move laterally or backwards while maintaininig his weapon pointed forward,
can also hold 'SHIFT' to turn the Path arrow around to determine the direction the soldier will look at.


-fog of war system
*changed LOS code to be fully unscheduled in order to improve performance, responsiveness and accuracy
*fixed an issue with previously empty/captured enemy vehicle that could cause friendly fire


-quick garrison
*moving the mouse over a building while an infantry group is selected shows a symbol indicating that the building can be garrisoned and the number of builing positions
*right click to order the group to quickly garrison the building

Update: 21 Mar @ 2:07pm

-fixed an issue wit the arty fire mission smoke indicator