Avorion
New Mission - Defend Prototype Battleship
目前顯示第 11-18 項,共 18 項
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更新:1 月 18 日 @ 下午 8:57
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v1.0.7 - Refactor update

  • Swaps out per-phase no boss encounters / events for a global no boss encounters / events.
  • Mission will now show "Mission Updated" when arriving at the target sector.
  • Removes an unnecessary globalPhase declaration.

更新:1 月 1 日 @ 下午 8:43
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v1.0.6 - Balance and refactor update

  • Changes how the location in the mission description is set.
  • Changes how the loot is given - the player always has a 25% chance of getting an exceptional or better m-tcs upgrade now, regardless of danger level.
  • Adds a termination clause for the friendly faction not being set properly, fixing a potential issue where the sector could spawn under the player's control.

更新:2024 年 11 月 18 日 @ 下午 8:06
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v1.0.5 - Balance update

  • Removes a circular dependency I accidentally introduced via the modconfig.
  • Swaps sector richness factor for sector reward factor - this should increase the amount of money the mission pays out.

更新:2024 年 10 月 23 日 @ 下午 9:25
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v1.0.4 - New Horizons update

  • Fixes an issue where leaving the target area would automatically fail the mission if more than 5 minutes had passed in mission time.
  • Cleans up phase 2's onEntityDestroyed call.
  • Updates spawnBackgroundPirates to repeat less code.
  • Updates the beta wing spawn function in accordance to the changes to torpedoslammer. (swaps _TargetScriptValue for _TargetTag)
  • Nerfs the deadshots. (they now have a targeting cycle of 15 seconds with their laser as opposed to 10)
  • Updates beta and gamma wing pirates in accordance with the changes to escortattacker. (swapped for priorityattacker)
  • Sets the minimum required version of ESCC to 1.7.24.

更新:2024 年 9 月 20 日 @ 上午 10:00
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v1.0.3 - Refactor update

  • Increases required ESCC version to 1.7.23
  • Updates how the payment message is set in the rewards.
  • Updates how the mission bulletin script table is set - found a cleaner way of making the mission not get added to player stations.
  • Removes runFullSectorCleanup from the mission script - it is native to ESCC's structuredmission.lua now.
  • Increases the amount of the time player has to get to the shipyard sector initially from 5 to 10 minutes.
  • Loot and wreckages are no longer removed from the sector if the mission is successful - only if it is failed / abandoned.

更新:2024 年 8 月 21 日 @ 上午 9:35
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v1.0.2 - Minor Update

  • Realized I could make a small optimization to the sector cleanup.

更新:2024 年 8 月 21 日 @ 上午 9:14
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v1.0.1 - Minor Update

  • Removes a superfluous line of code.
  • Running the full sector cleanup in-sector will remove campaignsectormonitor as well.

更新:2024 年 8 月 10 日 @ 下午 4:27
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