Avorion
New Mission - Defend Prototype Battleship
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Actualizare: 5 oct. @ 19:51

v1.0.17 - Minor update

  • Relabels difficulty 9 as "Extreme" rather than "Difficult"
  • Removes the chaingun check - the prototype will always use the long range weapon tables again without modifying them.

Actualizare: 13 iun. @ 18:37

v1.0.16 - Balance and bugfix update

  • Fixes a bug where I used hasValue instead of getValue. Silly me!
  • Prototypes that spawn at naonite+ no longer spawn with chainguns (or vauss cannons if ESCC weapons is active)

Actualizare: 26 mai @ 14:31

v1.0.15 - Refactor and balance update

  • Replaces _MethodName with methodName
  • Updates function names so that they work better with intellisense.
  • All torpedo ships are now immune to faction damage - this should require the player's active participation in the mission.
  • Gamma wing can now include torpedo ships.
  • Adds various utility functions to the mission, such as setting no loot drops / counting torpedo ships.
  • Updates the prototype generator function so it cannot drop its equipped turrets.

Actualizare: 5 apr. @ 17:00

v1.0.14 - Balance update

  • Significantly reduces the Prototype's range.
  • Reduces the Prototype's turret count and increases its damage multiplier to compensate.
  • Adds a mission objective explaining that you are supposed to prepare your defense during the 3 minute grace period you get before the pirates attack.
  • Slight reword of the payment message.

Actualizare: 20 mart. @ 21:44

v1.0.13 - Minor update

  • The mission is now automatically tracked when accepting it.

Actualizare: 3 mart. @ 23:25

v1.0.12 - Minor update

  • Adds another track to the list of possible tracks.

Actualizare: 3 mart. @ 16:54

v1.0.11 - Minor update

  • Adds flags for external program.

Actualizare: 18 febr. @ 19:58

v1.0.10 - Polish and music update

  • Updates the prototype battleship so that it is more capable of defending itself.
  • The mission is now split into 3 phases - phase 1, where you reach the sector, phase 2, where you get 3 minutes to set up your defense, and phase 3, the pirate assault.
  • The prototype will now send you a message when you arrive, and another message when the pirates are a few seconds away from showing up.
  • Fixes a weird quirk of the mission where gamma wing spawn was dependent on a spawn table being generated.
  • Gamma wing now has a 50% chance to have one more ship in danger level 10.
  • The player will now get a 10% bonus if the prototype's HP never goes below 75%.
  • There is now a 20% chance per danger level that a second bombardier will spawn - this caps at a 100% chance at danger level 5.
  • Re-enables local / player events in the mission sector.
  • Shortens bombardier torpedo slammer activation timer for danger levels 1-9
  • Makes some small custom data optimizations in the mission.
  • Adds music!
  • Cleans up the defend prototype boss script.
  • Adds radio chatter.
  • Increments required ESCC version to 1.7.39

Actualizare: 15 febr. @ 9:17

v1.0.9 - Cleanup and dbg update

  • Adds esccdbg debug module.
  • Removes campaignsectormonitor.lua
  • Increments required version of ESCC to 1.7.37

Actualizare: 6 febr. @ 18:55

v1.0.8 - Refactor update

  • Moves the Defend Prototype boss script into its own dedicated folder, rather than having it under Entities.
  • Adds the script path to custom mission data.