Half-Life: Alyx

Half-Life: Alyx

Half-Life - GAMMA [playtest]
Viser 1-10 af 20 forekomster
< 1  2 >
Opdatering: 27. dec. 2024 kl. 7:17

misc
- updated preview image

Opdatering: 27. dec. 2024 kl. 6:33

lighting
- added a bit of lighting in areas that were darker than desired
- adjusted some cubemap locations
- polished brightness levels

Opdatering: 27. dec. 2024 kl. 0:17

combine ai
- fixed stealth squads not responding to explosions
- fixed stealth squads not responding to squad member's damage or death
- added simple search mechanic if player attacks a soldier, then hides before being seen
- lowered phys damage scale from 3 to 2.5
- polished general aiscripted_schedule logic
player
- lowered player speed from 1.5 to 1.25
music
- added chill music
- added more changes in music
misc
- fixed g-man sightings interupting player's ability to fire
- altered intro timings
- fixed second clock never starting
- lowered fog intensity to reasonable levels
- removed redundant logic
- polished lighting
- polished intro_sequence

getting this as stable as possible before attaching an additional introduction to the level.
i will soon be attaching the "intro_sequence" to "alpha" to remove the loading screen as well.

Opdatering: 18. dec. 2024 kl. 0:52

map_intro_sequence
- polished timings
- polished lighting

map_alpha
- replaced in map commands with a skill_hlvr.cfg file
- altered combine dmg output
- altered grenade damage (grenades are now deadly)
- altered map layout
- polished combine interactions and ai
- added enemies
- added props and cover
- fixed minor bugs

[most likely the final update before a solid art pass]

Opdatering: 22. sep. 2024 kl. 6:21

- polished intro_sequence

Opdatering: 13. sep. 2024 kl. 16:36

- fixed logo sticking around after intro_sequence
- fixed music bugs within intro_sequence
- fixed player facing an incorrect direction on teleport
- fixed second squad reaction ai
- adjusted layout slightly
- adjusted lighting
- adjusted player speed to 1.5 instead of 1.75

Opdatering: 3. sep. 2024 kl. 16:28

- fixed changlevel bug
- altered world geometry
- polished interactions

Opdatering: 2. sep. 2024 kl. 17:16

- additional choreography
- polished interactions
- more props

might be ready for an artpass after some playtesting

Opdatering: 25. aug. 2024 kl. 9:47

- polished interactions

Opdatering: 25. aug. 2024 kl. 1:43

- altered soldier override cover distances