RimWorld

RimWorld

Buffs 'n Nerfs for the Generic Ammo Experience
Showing 141-150 of 175 entries
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Update: 13 Sep, 2024 @ 5:39am

Resolved more item overlaps.

Update: 12 Sep, 2024 @ 1:18pm

Removed the massive debuffs applied by gas masks.

Update: 9 Sep, 2024 @ 9:32pm

Incendiary launchers can now once again load and fire firefoam.

Update: 9 Sep, 2024 @ 8:56pm

Quick update for compatibility between this mod and one of my other mods, the Tiny Tweaks Collection, which now removes the inteaction requirement of firefoam turrets.

Update: 9 Sep, 2024 @ 7:55pm

Tweaked the default ingredient filters of molotov coctail and stick bomb recipes to excluse more high-end textiles by default.

Update: 9 Sep, 2024 @ 7:42pm

Stick bombs now can use any fabric, textile or leather to be crafted instead of only cloth.
Also added a x1 recipe for stick bombs.

Added a default ingredient filter which excludes leathers and wools by default, mostly so your pawns don't accidentally use your valuable silks to make molotovs.

Update: 9 Sep, 2024 @ 7:28pm

Molotov cocktails now can use any fabric, textile or leather to be crafted instead of only cloth.
Also added a x1 recipe for molotovs.

Update: 9 Sep, 2024 @ 6:52pm

Some ammo types have been distributed on the research tree.
Advanced Ammunition is now a bit easier to unlock.
Fixed an obscure error I found.

Update: 4 Sep, 2024 @ 3:09pm

Minor fix to the research requirements of concussion and EMP grenades.

Update: 2 Sep, 2024 @ 1:41pm

Second hotfix.