Counter-Strike 2

Counter-Strike 2

ze_Deadcore
Mostrando 11-19 de 19 aportaciones
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Actualización: 16 AGO 2024 a las 23:24

In order to further alleviate the problem of server lag, decreased the number of enemies in Stage B, from 30 to 20, added its hp from 1000 to 1500,slightly increases its movement speed
Fixed an extremely rare issue that caused the func_rotating to not rotate in the second scene of stage C
Fixed the ring door origin at the teleport of the 2rd sence in stage C that may cause server lag
Decreased the bloom of the postprocess slightly

Actualización: 16 AGO 2024 a las 8:38

Fixed cubes in Stage A, now cubes no longer have collisions, replaced by trigger_hurt, because there is a small chance that the cubes will get stuck by players
Decreased the bloom of the postprocess(color correction) in Stage Insane D
Fixed a historical issue, the long column skyfall in escape road is askew, now is symmetry
Improved skyfalls's collision slightly

Actualización: 14 AGO 2024 a las 23:22

Fixed prop_dynamic invisible issue, replaced it by particle
Fixed skyfall issue, you can touch the "circular", "long column" or "square hollow" sides

Actualización: 14 AGO 2024 a las 5:00

Fixed vis issue
Remade boss fight in Stage B to solve server lag
Fixed meteor trigger in Stage D/Insane D
Decreased enemy voice volume

Actualización: 13 AGO 2024 a las 3:59

Tried to fix Stage B lag when boss fight

Actualización: 12 AGO 2024 a las 22:58

Removed excess files

Actualización: 12 AGO 2024 a las 22:41

Fixed nuke issue
Fixed red enemy move
Fixed bug teleport

Actualización: 7 AGO 2024 a las 23:57

Fixed most vis issue
Fixed elevator lag(maybe)
Fixed the issue that the teleport was not worked due to being too thin
Improved particles

Actualización: 7 AGO 2024 a las 5:14

Created ze_Deadcore.