Counter-Strike 2

Counter-Strike 2

ze_Deadcore
Viser 1–10 av 19 bidrag
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Oppdatering: 4. aug. @ 5.50

Fixed postprocess

Oppdatering: 3. aug. @ 11.11

Fixed crash issue after Valve update
Improved particles

Oppdatering: 30. mai @ 8.51

Fixed vis issue

Oppdatering: 31. okt. 2024 @ 7.36

Removed escape ending skyfalls hurt filter
Imporved trigger_hurt of skyfalls in boss fight

Oppdatering: 30. okt. 2024 @ 1.02

Reduce the number of NPCs that exist simultaneously for GFL in Stage B(4 to 3)
Fixed skyfalls in boss fight and escape ending,you will not die accidentally because of the death of others, also dont touch them better, some skyfalls determination area just half below the center
Fixed stage D sideway collision
Fixed final escape floor invisible issue
Fixed skyfalls invisible issue

Oppdatering: 30. okt. 2024 @ 1.02

Reduce the number of NPCs that exist simultaneously for GFL(4 to 3)
Fixed skyfalls in boss fight and escape ending,you will not die accidentally because of the death of others, also dont touch them better, some skyfalls determination area just half below the center
Fixed stage D sideway collision
Fixed final escape floor invisible issue
Fixed skyfalls invisible issue

Oppdatering: 23. okt. 2024 @ 23.42

Fixed Stage C laser invis issue in 2X MSAA, now u can set 2X MSAA to see the laser
Removed infect time and freezetime, server needs to reset this
Removed laser slowdown on zombies(from stripper)
Vis issue needs wait Valve to fix

Oppdatering: 22. sep. 2024 @ 0.01

Fixed meteor trigger at the escape road in Stage Insane D

Oppdatering: 18. aug. 2024 @ 9.31

Fixed cubes moving distance in Stage A
Currently unable to determine the reason why the cubes unexpectedly stopped moving
Low image quality may result in a poorer experience

Oppdatering: 17. aug. 2024 @ 8.08

Added angle correct in Stage D one teleport
Fixed item button block bullet penetration
Increased trigger area on the skyfall that can make it no collision to deal with server delays
Reduced the moving speed of cubes at the end in Stage A, from 220 to 190, its good performance in local games, remember never touch the cubes
Balanced the moving speed of enemies in Stage B
Fixed meteor area in Stage D
At the end of escape road in Stage D/Insane D, increased the distance between zombies and skyfall to prevent zombies from getting stuck with skyfalls