Darkest Dungeon® II

Darkest Dungeon® II

Enemy Barks Mod (Sea Shanties Update)
Mostrando 1-10 de 21 aportaciones
< 1  2  3 >
Actualización: 18 MAY a las 4:27 p. m.

Yeah I've been holding onto this for way too long, I think this update is more or less good enough. It'll add barks to the Fisherfolk.

Actualización: 15 FEB a las 8:26 p. m.

Added a small scale version of a feature I've been wanting to implement for a very very very long time. Go fight some Cultists and you'll see what I mean :)

Actualización: 2 FEB a las 2:05 p. m.

I'm back bb

Actualización: 6 SEP 2024 a las 7:11 p. m.

I tweaked the Pillager barks because they were all set to 1 for testing of a feature I pulled out but will implement eventually. Also added 2 barks for some missing points.

Actualización: 1 SEP 2024 a las 10:46 a. m.

Testing why my mod broke with this reversion.

Actualización: 31 AGO 2024 a las 10:56 a. m.

I tweaked the Pillager barks because they were all set to 1 for testing of a feature I pulled out but will implement eventually. Also added 2 barks for some missing points.

Actualización: 19 AGO 2024 a las 3:14 p. m.

I tweaked the Pillager barks because they were all set to 1 for testing of a feature I pulled out but will implement eventually. Also added 2 barks for some missing points.

Actualización: 12 AGO 2024 a las 10:01 a. m.

I think I fixed the softlock bug. Yell at me if it isn't working still.

Actualización: 12 AGO 2024 a las 9:16 a. m.

Re-reversion

Actualización: 11 AGO 2024 a las 5:34 p. m.

Testing something with the Fanatics. Fanatics now should have an extra bark they give when you have the Librarian Trophy in your inventory. Tell me if it works or not.