Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

Longer Battles Mod v3.1 (revised)
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更新:2024年8月6日 @ 10時35分
更新者:Volcano

Version 1.5
☥ Increased the fatigue recovery/rest rate for units that are idle by 1.25x, and 2x for units that are walking (walking fatigue recovery rate is 40% of idle resting rate). This is done as a compromise to allow for quicker fatigue recovery, while still trying to maintain the original intent of the mod.

更新:2024年8月4日 @ 3時50分
更新者:Volcano

Version 1.4
☥ Additional adjustment to base Lethal Blow %, based off of 50 hours of testing.
☥ Additional fine tuning adjustments to projectiles.

更新:2024年8月3日 @ 4時45分
更新者:Volcano

Version 1.3b
☥ Corrected an error that caused the "mixed" firing method of arrows to be more accurate than intended.

更新:2024年8月3日 @ 4時40分
更新者:Volcano

Version 1.3a
☥ Updated/corrected an out-of-date data table carried over from Pharaoh Longer Battle Mod regarding chariots, that could occasionally cause the game to crash.

更新:2024年8月3日 @ 2時38分
更新者:Volcano

Version 1.3
☥ Further adjustments to Lethal Blow % for ranged weapons. Now slings are further reduced to a more realistic level. The advantage of slings is range, ammunition quantity, and the ability to suppress the enemy - they shouldn't also (mathematically) be the most lethal ranged unit. Each type of ranged unit should have pros/cons, and this change helps reflect that (although slings can be very lethal when using direct fire and the cost of range).
☥ Improved the accuracy of arrows further, so that high angle fire is slight less accurate, again (feels just about right now).
☥ Increased the amount of fatigue gained by firing, to make fatigue accumulation for constantly firing ranged units more significant.
☥ Better adjusted weather effects, specifically adjusted morale loss to be less extreme but still significant.

更新:2024年7月30日 @ 13時54分
更新者:Volcano

Version 1.2
☥ Further extensive changes to the Lethal Blow feature, now ranged weapons have their base Lethal Blow % reduced to 1/3rd to make them more realistic in regards to the longer battles.
☥ Made additional improvements to battle weather conditions; now visibility is significantly effected by various conditions.
☥ Adjusted the accuracy of projectiles to be more realistic, and made adjustments that take advantage of the new direct and high-angle fire methods. Now direct fire sling and arrows are much more accurate, firing at individual soldiers while high-angle mode is more of an area effect. Keep in mind that more XP levels will increase accuracy in both situations.

更新:2024年7月30日 @ 4時21分
更新者:Volcano

Version 1.1
☥ Significant changes to Lethal Blow calculation, to allow it to still be possible, but not so frequent (at the die-roll level).
☥ Completely reworked the original Pharaoh LBM battle weather and terrain effects, so that they now work with the campaign customization options. Note that it is recommended that you have both customization settings on Very High if you want to have a similar severity to the original mod.
☥ Adjusted weather effects, particularly with spotting/visibility ranges so that weather has a significant effect on visibility ranges which causes some exciting battles to develop (from Fog of War, not knowing where every single enemy unit is).
☥ Corrected an error (caused by the mod) to cause some beheaded infantry to stand back up and fight again.

更新:2024年7月27日 @ 5時50分
更新者:Volcano

Version 1.0
☥ Ported over from Pharaoh to Pharaoh:Dynasties.
☥ Made several additional adjustments and improvements from the original Pharaoh mod, so that the new lethality feature is taken into account.