Legend of Grimrock 2

Legend of Grimrock 2

The Fall of Maelroth
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Update: 14 May, 2015 @ 4:34pm

Update: 14 May, 2015 @ 9:58am

Update: 14 May, 2015 @ 1:00am

Update: 14 May, 2015 @ 12:22am

Version 0.8

Big jump in version number. The core map is finished, and should be totally playable. Items need to be placed and reworked through player feedback.
- Basically went through everything and finished it. There's polishing to do, but it's playable.
- Added in two new levels, both short but mechanically heavy.
- One of the levels mentioned contains a game mode I plan to make a new map based off of. Yes, a game mode.
- Tons of editing everywhere to make the map look prettier and flow nicer.
- Two new boss battles, including the final boss.

Update: 12 May, 2015 @ 10:21pm

Version 0.4.5

Filling in the gaps. More work on most levels, item placement will be last.

Update: 11 May, 2015 @ 9:24pm

Update: 10 May, 2015 @ 7:26pm

Version 0.4

Mostly just a lot of setup for filling in dungeons in the future.
- Threw in the design for 3 more levels from the original map.
- Worked in a new boss fight, chances are you're not ready :3

Update: 23 Oct, 2014 @ 9:12pm

Version 0.3.7.32 something? I can't really estimate this :/

- Made unnecessarily long version number.
- Forgotten Tunnels is becoming an area to get your party a bit better before the first boss, but there is a boss at the current end that you can test for me :3 (currently I have the planned way of accessing this boss thrown right at the entrance, it will be moved when more of the dungeon is made). This boss will be progress locked, and probably buffed, to a bit later in the map later on.
- Small adjustments here and there.
- Scripted Gate Captain's maxhealth to match boss health bar (thanks SnowyOwl!)
- Fixed Maelroth staircase target.

Forgotten Tunnels will probably be one of my last areas to create until I can port the rest of the map, and I'd like to make it a good sized area. It is subject to change substantially.

Update: 23 Oct, 2014 @ 4:32pm

Update: 22 Oct, 2014 @ 6:12pm