Company of Heroes 3

Company of Heroes 3

Melfina's All Unit Mod
Showing 1-10 of 24 entries
< 1  2  3 >
Update: 11 Sep @ 11:40am

  • Updated for 2.1.5

Update: 31 Jul @ 7:03pm

  • Updated for 2.1.4
  • Heavy tanks for each faction now has a cap of one on the battlefield
  • Increased population cost of Churchill variants

Update: 24 Jul @ 7:23pm

  • Happy Birthday 🎉
  • Updated to 2.1.3
  • Cost adjustments to Axis Luftwaffe and Artillery buildings
  • Nebelwerfer now requires Battle phase 1
  • Fallschirmjaeger now requires Battle phase 1
  • Italian coastal reserve infantry moved to Artillery
  • LG 40 relocated to Luftwaffe Operations
  • Cost adjustment on Elefant
  • Added fuel cost to Allied strafe and bombing runs

Update: 5 Jul @ 2:26pm

  • Hotfix for Allied Support Center

Update: 4 Jul @ 10:55pm

  • 2.1.1 Compatibility (and 2.1.1 updates! (and bugs))
  • Corrected garrison abilities and descriptions on bunkers
  • Updated unit graphics
  • Corrected bug with Luftwaffe relay not having correct abilities
  • Added popcap to Luftwaffe relay
  • Crash (and bug!) fixes
  • Added Entrenchment ability to Axis 75mm AT Gun
  • New Unit: Panzerkampfwagen 38(t)
  • Fallschirmpioneer units can no longer equip multiple upgrades simutaneously
  • Allied mortar fighting position now fires correctly (and can be garrisoned!)
  • Added mobile defense platform ability to Cannone da 90
  • Luftwaffe ground forces now have a grenade and officer uses a K98 with officer stats (previously used pioneer K98)
  • Tiger Ace now has its unique range bonus applied

Update: 19 Mar @ 8:22pm

  • Added Aircraft Armor upgrade
  • Added Smoke Shot to Chaffee
  • Added hold fire ability to Kradschutzen
  • Removed commander model from Panzer II tanks
  • Fixed bug with Assault Rush
  • Added M3 Fortify Position ability
  • Grammar and text corrections
  • New unit: Cruiser Tank Ram Mk2
  • Added BL5.5
  • Added Spy Network ability to Italian Resistance Saboteurs
  • Enabled incendiary abilities on Canadian Shock Troops, Foot Guards, Assault Officer, and Tommys
  • Added Withdraw Infantry ability to HQs
  • Fixed bug where Priest could auto attack vehicles
  • Moved 3" gun to Advanced Weapons Depot
  • Limited Dingo calldown artillery to outside of HQ sectors
  • Added LMG 42 upgrade option for Stormtroopers
  • New unit: Churchill AVRE

Update: 4 Mar @ 10:30pm

  • Updated for 2.0.2
  • Removed instances where Canadian Shock Troops or Panzerjaeger Command Abilities could appear but were not unlockable
  • Axis infantry should now have access to Entrenchment and Contempt for the Weak (Currently bugged but investigating)
  • New icons and text fixes
  • Road block can now be built by Pioneers, Panzerpioneers, and Coastal Reserve
  • Combined select ability unlocks
  • Tuned costs on select units and upgrades
  • Added 20 second out-of-combat check on Salvage ability
  • Added Salvage ability to emplacements

Update: 2 Mar @ 8:11pm

  • CoH3 Fire and Steel support!
  • Replaced self-destruct ability with salvage on applicable structures
  • Tanks now take +33% damage when hit in the rear (except for Valentine Archer which takes +33% in the front!)
  • Fixed bug relating to side armor skirts not applying
  • Fixed instance of incorrect pioneer repair speed
  • Tiger Ace now has the same cost and fuel penalty as King Tiger
  • Corrected Gurkha description
  • Fix bug preventing units from plundering
  • Replaced MAUM Allied Assault Engineers with official version
  • Text updates
  • Corrected issue with Tiger Ace S-mines
  • Removed shared cooldown from Heavy Gunnery
  • Added lots of bugs (Relic change many of the abilities behind the scenes which will take some time to update in MAUM!)
  • Fixed issue with Knights Cross being unwilling to fire panzerfausts
  • Added Defensive Positions
  • Added Jadpanzer IV
  • Added M3 Half-track and variants
  • Added Elefant
  • Added Panzer VII
  • Replaced .50cal with official version
  • Replaced M26 Pershing with official version
  • Replaced Canadian Infantry with official version
  • Allies start with Scout Squad
  • Added Engineers
  • Added Sappers (Royal Engineers)
  • Added Demolition Sappers
  • Added M5 AT Gun
  • Bolstered Team Weapons now applies to other team weapons (There is a visual bug on the Squad Health pane, but squads still receive the extra crew member)
  • Luftwaffe can now be constructed at Battle Phase zero

Update: 17 Feb @ 12:30pm

  • Base buildings now spawn with npc units
  • Headquarters can now repair vehicles and medics can treat wounded squads via upgrades
  • Structures that consume popcap (except emplacements) now have a remove ability
  • Mortar and Supply bunkers now explode on destruction
  • Corrected Grenade Assault description and ability for Knights Cross (CoH1)
  • New unit: Luftwaffe Ground Forces (CoH:OF)
  • Gurkhas now can knife throw
  • Volksgrenadiers are now composed of various unit models
  • Volksgrenadiers now have an incendiary grenade (CoH2)
  • Unit balance and cost updates
  • New Unit: Lieutenant (CoH2)
  • Captain now has both A and B vet abilities unlocked and 4 members in the squad (CoH2/3)
  • Fixed bug where remaining squad members might not having the correct ability items in their inventory after taking casualties
  • New Unit: Major (CoH2)
  • New Unit: Assault/Airlanding Officer (CoH2)
  • New icons for units
  • Allied Engineers now include more allies (USF, UKF, Canada, and India)

Update: 30 Jan @ 10:00pm

  • Fixed bug where buildings would occasionally autobuild on weird angles
  • Calvary Mark target ability can now also apply to vehicles
  • New Allied tech tree
  • New Allied buildings
  • Fixed bug where Pak 43 could convert to 57mm on recrew
  • Moved Allied searchlight to construction menu
  • Stuart Mk. III upgrade to Mk. V now properly applies improvements
  • LG 40 can now garrison in buildings (animation is rough)
  • Better cannon for M3 Priest
  • Updated Sd.Kfz. 251/16 Flammpanzerwagen and Sherman Crocodile units to be able to fire without rotating the vehicle
  • New Axis unit: Autocannoni da 90/53
  • Pathfinders passive healing and smoke drop ability requirements are now in the unit's description
  • Allied Rangers can now purchase multiple of the same weapon upgrade (Flamethrower, Bazooka, M1919, and BAR)
  • Heavy weapon experts dummy ability is hidden (effect still applies) on Rangers
  • Fixed issue with Munitions Surplus ability not discounting mines
  • Reduced armor on Valentine to better match other Valentine-based tanks
  • Fixed issue where Allied Engineers were not granted salvage ability
  • New support vehicle building for Axis forces
  • Updated building and unit description text
  • Added Volksgrenadiers
  • Updated Grenadiers to better match vanilla CoH utility
  • New Axis fuel truck unit
  • Axis medical truck now unlocked at battle phase 1
  • Added missing Panzer IV F1 icon and text from hull down ability
  • Fixed 250 bug that prevented passengers from attacking while in transit
  • Fixed bugs related to 250 models not rendering correctly (Funkwagon still has issues)
  • Fixed bug with Axis weapon recrew ability