Sid Meier's Civilization V

Sid Meier's Civilization V

Greek City States - Corinth
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Update: 23 mrt 2015 om 16:34

Corinthian Order: For every 3 Social Policies adopted, receive a +5% boost to building production in the capital and for every Policy Tree completed adopted gain +50 Gold when a Great Person is expended.(Can't build settlers or annex cities)

Temple of Apollo (Writer's guild) - Available at Writing. Increased GPP per turn to +3.

Citizen Hoplite (Spearman): +30% near the capital. Based on Capital proximity (-5% per tile distance beetween unit and capital)

Compatibility -
Cultural Diversity
Ethnic Units
Map Labels
Piety and Prestige


Firebug - Leaderhead, Retexturing, Icons and Coding
AgressiveWimp - Fixes to Coding
LeeS - Fixes to Coding
Rob (R8XFT) - Changing the UUs name
danrell - Hoplites UnitArt

Update: 14 mrt 2015 om 19:23

Corinthian Order: For every 3 Social Policies adopted, receive a +5% boost to building production in the capital and for every Policy Tree completed adopted gain +50 Gold when a Great Person is expended.(Can't build settlers or annex cities)

Temple of Apollo (Writer's guild) - Available at Writing. Increased GPP per turn to +3.

Citizen Hoplite (Spearman): +30% near the capital. Based on Capital proximity (-5% per tile distance beetween unit and capital)

Compatibility -
Civ IV Leader Traits
Cultural Diversity
Ethnic Units
Map Labels
Piety and Prestige


Firebug - Leaderhead, Retexturing, Icons and Coding
AgressiveWimp - Fixes to Coding
LeeS - Fixes to Coding
Rob (R8XFT) - Changing the UUs name
danrell - Hoplites UnitArt

Update: 25 feb 2015 om 9:00

Corinthian Order: For every 3 Social Policies adopted, receive a +5% boost to building production in the capital and for every Policy Tree completed adopted gain +50 Gold when a Great Person is expended. (Can't build settlers or annex cities)

Temple of Apollo (Writer's guild) - Available at Writing. Increased GPP per turn to +3.

Citizen Hoplite (Spearman): +30% near the capital. Based on Capital proximity (-5% per tile distance beetween unit and capital)

Firebug - Leaderhead, Retexturing, Icons and Coding
AgressiveWimp - Fixes to Coding
LeeS - Fixes to Coding
Rob (R8XFT) - Changing the UUs name
danrell - Hoplites UnitArt

Update: 22 feb 2015 om 7:04

Corinthian Order: +2 Gold from Engineer specialists and +2 Production from Merchant specialist (Can't build settlers or annex cities)

Temple of Aphrodite: Unlike the temple it replaces it produces +2 happiness and carries over 10% of the food on birth of a new citizen. It still has the +2 faith.

Citizen Hoplite (Spearman): +30% near the capital. Based on Capital proximity (-5% per tile distance beetween unit and capital)

Update: 21 feb 2015 om 11:29

Update: 25 okt 2014 om 9:41

Update: 23 okt 2014 om 10:33

Corinth led by Periander.
Corinthian Order: +2 Production for every 3 Citizens in Corinth. +2 Gold from Engineer specialists and +2 Production from Merchant specialist (Can't build settlers or annex cities)

Update: 20 okt 2014 om 14:30

Corinth led by Periander.
Corinthian Order: +1 Gold, Culture, Faith, Production and Happiness for every 2 Citizens in Corinth. Engineer specialists produce +2 production, Merchants produce +3 production. (Can't build settlers or annex cities)
Citizen Hoplite: Has +3 Movement and the Charge promotion.
Temple of Aphrodite: +5 happiness on top of the usual temple bonuses. 25% of food is carried over at birth.

Update: 19 okt 2014 om 14:49

Corinth led by Periander.
Corinthian Order: +1 Gold, Culture, Faith, Production and Happiness for every 2 Citizens in Corinth. Engineer specialists produce +2 production, Merchants produce +3 production. (Can't build settlers)
Citizen Hoplite: Has +3 Movement and the Charge promotion.
Temple of Aphrodite: +5 happiness on top of the usual temple bonuses. 25% of food is carried over at birth.

Update: 19 okt 2014 om 9:41