Crusader Kings III

Crusader Kings III

Battle Events
42개 중 1~10개 표시 중
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업데이트: 2025년 7월 30일 오전 1시 34분
작성자: Yefreitor

Erm... Honestly, I don't remember what I changed or why since I worked on it several months ago. But it looks like the duel chance was slightly increased, and I fixed a bug where the commander trait cooldown was not applied properly

업데이트: 2025년 4월 25일 오전 8시 50분
작성자: Yefreitor

[DUEL]

The chance of dueling again within 60 days after a duel has been reduced. (x0.5 -> x0.25)

Adjusted pre-duel encounter probabilities.
(Player Initiative : Mutual Discovery : Enemy Initiative ratio changed from 3:1:1 to 4:2:1)

Squire Traditions (Dynasty legacy) now affects the chance of death after a duel.

Removed cultural tradition and dynasty legacy modifiers affecting the blademaster trait acquisition chance.

Increased the effect of prowess on the chance of acquiring the blademaster trait. (from 2% to 2.5% per prowess)

업데이트: 2025년 4월 24일 오전 7시 06분
작성자: Yefreitor

업데이트: 2025년 4월 24일 오전 6시 30분
작성자: Yefreitor

Highlights

• Duel Event Overhaul: You can now choose to fight or flee before a duel begins.
• If the opponent is not killed or escapes after your victory, you can now decide their fate.
• 4 previously removed battle events have been reintroduced.


[DUEL]

When a duel is triggered, one of three scenarios will occur:

Player Initiative
• Escape is always possible without injury.

Mutual Discovery
• Escape may succeed without injury, depending on prowess.

Enemy Initiative
• Escape may succeed without becoming maimed, depending on prowess.

If the opponent is not killed or escapes after your victory, you can now decide their fate: capture, execute, or release.

Winning a duel now grants a +5 advantage modifier for one month.

Duel chance no longer scales with traits or prowess; it is now fixed at approximately 8%. (per combat phase)

AI duel chance reduced to 25% of the player's chance, making AI duels less frequent.

Several modifiers affecting duel results have been streamlined or removed.


[OTHER EVENTS]

The following events, previously removed, are now back:

• Befriend someone
• Gain gold
• Obtain a hook
• Gain martial lifestyle experience

These events now trigger with a 25% chance (default) per battle; only one can occur per battle, and they have a 60-day cooldown.

Hastiluder event trigger now depends only on prowess, not martial.

Separated hastiluder and battle event chances in the game rules.

Slightly adjusted commander trait event chance.

Reintroduced a 365-day cooldown for commander trait event.

업데이트: 2025년 4월 5일 오전 6시 41분
작성자: Yefreitor

업데이트: 2025년 4월 5일 오전 6시 10분
작성자: Yefreitor

업데이트: 2025년 4월 5일 오전 5시 45분
작성자: Yefreitor

Base chance to gain a commander trait removed.

업데이트: 2025년 4월 5일 오전 2시 16분
작성자: Yefreitor

Now only characters with the Vengeful trait lose opinion toward the killer when a close one is killed in a duel.

Fleeing after a duel now causes progress towards a rivalry. This was previously missing.

업데이트: 2025년 4월 5일 오전 2시 10분
작성자: Yefreitor

업데이트: 2025년 4월 5일 오전 1시 58분
작성자: Yefreitor

Code cleanup & optimization

Removed the universal cooldown for Hastiluder and Commander Trait events.

Reduced the chance of gaining Commander Traits to make them less common.