Garry's Mod

Garry's Mod

[TFA] | Fallout Reimagined, Standard Edition
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Opdatering: 30. maj kl. 23:07

Now with Q menu icons!

Opdatering: 20. apr. kl. 0:07

Added subcategories

Opdatering: 28. jan. kl. 12:17

Fixed confliction with ammotypes with the TFA Stalker Anomaly weapons. Thank you to leonidze for finding it!

Opdatering: 23. nov. 2024 kl. 19:23

A full suite of Microfusion Cell (MFC) ammotype attachments for every gun that uses them. I will slowly be working on this for every caliber for every gun in this pack that was in FNV.

Sadly they are just damage differences because in the original game the different ammotypes have modifiers that are damage, DT, and deterioration buffs and debuffs that go with the armor system that is not in GMod and I wouldn't know how to go about adding if i wanted to.

Opdatering: 3. nov. 2024 kl. 22:36

Various overall changes and rebalancing more of the guns to their in-game values with a ton of new variants that have different stats depending on the game they came from. Custom ammotypes also updated and a few guns fixed that were missed now have said ammotypes.

Opdatering: 1. nov. 2024 kl. 10:12

Various tweaks, fixes, and a couple new variants.

Opdatering: 1. nov. 2024 kl. 8:30

A Couple fixes

Opdatering: 1. nov. 2024 kl. 8:08

OVERHAUL UPDATE! AMMOTYPES, VARIANTS, REBALANCES, AND MORE!

Opdatering: 30. sep. 2024 kl. 14:17

Fix to gatling laser to make it feel more like the games and a new service rifle variant because why not.

Opdatering: 6. juli 2024 kl. 21:41

Balancing and fixes