Left 4 Dead 2

Left 4 Dead 2

Improved Witch AI (Deadlier)
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Update: 7 Oct @ 9:03am

Added addoninfo.txt so you can easily find it through the addon list in-game.

The Witch's passing-by damage was changed from 25 to 100, to simulate the L4D1 behavior when retreating.

Reduced the end-saferoom door detection radius from 100 to 25, now she's far less likely to accidentally leave the saferoom for going near the door when chasing someone inside.

Removed the unnecessary louder attack swing and fleshy noises when attacking survivors. If you liked those sounds, for some reason MANACAT forces the Witch to have them in the Headshot Feedback mod of his, so use that and disable the effects as mentioned in the description of that mod and you'll have them back.

Update: 7 Oct @ 9:03am

Added addoninfo.txt so you can easily find it through the addon list in-game.

The Witch's passing-by damage was changed from 25 to 100, to simulate the L4D1 behavior when retreating.

Reduced the end-saferoom door detection radius from 100 to 25, now she's far less likely to accidentally leave the saferoom for going near the door when chasing someone inside.

Removed the unnecessary louder attack swing and fleshy noises when attacking survivors. If you liked those sounds, for some reason MANACAT forces the Witch to have them in the Headshot Feedback mod of his, so use that and disable the effects as mentioned in the description of that mod and you'll have them back.

Update: 11 Feb @ 12:58pm

Removed "kill_loop" from the script, so when she mauls she no longer pushes survivors away. Use "multi-hit" mod instead.

Update: 4 Dec, 2024 @ 9:04pm

The Witch can now push survivors while climbing anything, not just ladders. She will also push survivors when jumping, when a Wandering Witch is screaming after being touched or shot (to prevent cheap melee tactics), when mauling incapacitated survivors, and when looking around after she has killed someone (pre-retreat) to make her less vulnerable

Update: 30 Nov, 2024 @ 12:17am

Increased "stuck time" from 2 to 1.5, she won't be startled if a survivor shoots her while she's climbing or in the pre-retreat animation, like my "Crazy" edition.

She can now break normal doors in 1 hit if playing in realism or if you got her instakill attack enabled, as her attacks break normal doors in 1 hit outside of realism. She can now open the saferoom door in 1 hit.

Update: 18 Aug, 2024 @ 10:45am

Changed stuck time from 0.5 to 0.

Update: 16 Aug, 2024 @ 4:25am

Changed passing-by damage from 100 to 25. Default used to be 10.
Made it so the Witch gets instantly re-aggro'd after killing a player if you have Killing Spree (!witch kill) enabled.
Made it so the Witch does not change target after 2 seconds if stuck, it takes 0.5 second now. So if you're shooting her when she's chasing someone, she has a higher chance to change target to you for defending your teammate.
Made it so if Killing Spree is enabled, Witches don't ignore the closest incapacitated survivors. Usually after killing someone they went after the closest survivor to her in the map that wasn't incapacitated. Now she does not ignore incapacitated survivors.

Update: 15 Aug, 2024 @ 7:22am

If using !w kill, the Witch will now no longer ignore nearby downed survivors. Meaning if she killed her current target and her next closest target is a downed survivor she will go after them instead of ignoring them like the default Improved Witch AI mod.
She also gets re-startled instantly now, instead of wating around 1 second playing the retreat animation.

Update: 4 Jul, 2024 @ 2:13pm

Updated to latest version of Improved Witch AI. Increased attack range from 40 to 45.
Latest version being last updated: 4 Jul @ 9:40pm

Update: 28 Jun, 2024 @ 12:01pm

Small bugfix.