A Hat in Time

A Hat in Time

Online Communication
11-20 van 28 items weergegeven
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Update: 28 jul 2024 om 23:59

* Owner no longer passed remotely, will use the Sender as the owner.
* Added more offensive words to the filter.

Update: 21 jul 2024 om 22:28

* Fixed broken UI for toggleable features.

=== Repost of Previously Reverted Patch ===
* ModInfo configs have been moved to the Mod's Settings Manager to avoid every update adjusting everyone's else mods configs.
* Version Control incremented all settings were reset to default. Sorry, but this was a major change by mod standards, I will make sure to not make this frequent!
* When Privacy is set to "Friends Only" a flag is passed to everyone else, this results in None-Friends not seeing the message when before they would, making it consistent with Custom Channels.
* Debugging will not print announcements if you aren't allowed to see the message depending on the Senders privacy.
* Added more strict cases with commands being sent.

Update: 21 jul 2024 om 20:57

Broken patch, reverting to previous version until further notice.

Update: 21 jul 2024 om 5:56

* ModInfo configs have been moved to the Mod's Settings Manager to avoid every update adjusting everyone's else mods configs.
* Version Control incremented all settings were reset to default. Sorry, but this was a major change by mod standards, I will make sure to not make this frequent!
* When Privacy is set to "Friends Only" a flag is passed to everyone else, this results in None-Friends not seeing the message when before they would, making it consistent with Custom Channels.
* Debugging will not print announcements if you aren't allowed to see the message depending on the Senders privacy.
* Added more strict cases with commands being sent.

Update: 18 jul 2024 om 3:36

* Soft patch toggle debugging to off.

Update: 18 jul 2024 om 3:31

* Soft patch

Update: 13 jul 2024 om 3:44

* Summer Event related contracts will be shown as "summer contracts" when progressed/completed.

Update: 13 jul 2024 om 2:06

* Timed out players (due to poor connection) will no longer be able to write into the chat when emoting or pinging until the timeout expires, even if they achieve a stable connection during that state at any moment.
----- * Because I am a nice person, type restartlevel in the console to refresh all current connections.
* Fixed gambling machine not working for ghost players
* Fixed miscalculations with syncing mute times from ghost players.
* Fixed invalid emotes printing into the chat bug.

Update: 12 jul 2024 om 5:57

* You can now add custom sounds for pings based on states, keys and so on.
* Let's go gambling!

Update: 11 jul 2024 om 9:51

* Fixed expanded configuration not opening or soft locking the game.
* Fixed a bug where local data was invalid if you enter the game while online party is offline, go online then someone communicate to you with/out the mod installed.
* Code optimizations.
* Anti-spam shakes almost twice as much now.
* Updated Emotes and how they are printed, should be super optimized @ OnPlayerEmote my beloved.
* More localization(s).