Stellaris
Decision Origins - Play with Multiple Origins FIXING -> Work in Progress
19개 중 1~10개 표시 중
< 1  2 >
업데이트: 2024년 8월 8일 @ 오전 3시 48분

integerated better remnants mod
- fixed an issue where one event wasnt called

toxic knight origin
- replaced validate_and_repair_planet_buildings_and_districts by a custom modifier that adds temporarly building slots, to prevent buildings getting destroyed by swapping districts. now that i think about it, i might have to include this into more files, so next update will include this and i wont mention.

업데이트: 2024년 8월 7일 @ 오전 2시 09분

added subterrenean origin

file structure
- combined static_modifier files into one

업데이트: 2024년 8월 7일 @ 오전 2시 06분

forgot sth, so see update notes 11:09

업데이트: 2024년 8월 5일 @ 오전 8시 24분

remnants
- russian loc

업데이트: 2024년 8월 5일 @ 오전 8시 09분

remnants
- integrated the Better Remnants Origin Mod. If u started with the vanilla origin though u need to be subscribed to the original mod. although he allowed me to integrate the mod fully, i still want ppl to subscribe to his mod muhahaha
- made an event menu for remnants

업데이트: 2024년 8월 4일 @ 오전 5시 18분

toxic knight
- added follow up event; what happens if u have no system where u can spawn habitat
- fixed some issues which accured when toxic god spawned (like toxic god being a country & cant be attacked)
- fixed duplicate relics problem from defeating toxic god
- fixed some other minor issues

업데이트: 2024년 7월 30일 @ 오전 5시 39분

toxic knight
- after a long up and down i decided to overwrite vanilla districts
- the event chain is now accessible
- maybe fixed some stuff, i forogt. will be working on the origin until i get the habitat spawn correctly

업데이트: 2024년 7월 27일 @ 오전 3시 32분

knights of toxic god rewrite
- added evenchain to customize origin, added stuff like new demesne districts
- reworked how pretty much all of it works
- didnt playtest it yet. got a new pc and to transfer the data the easiest way for me was to just update the mod ... so the next update will be about making sure this origin works a 100%

overtuned
- should have fixed the issue where the automodding trait doesnt give the auto mod traits

localisation
- added english localisation to all vanilla languages, so people who play in eg. korean, see at least the english loc instead of pure keys like "fzzz_example_key"

업데이트: 2024년 7월 7일 @ 오전 6시 49분

clone army added
- didnt playtest & hope the core mechanics work!

localisation
- fixed some misstypes

업데이트: 2024년 7월 4일 @ 오전 9시 58분

took me long time but finaly

necrophage added


syncretic evolution
changed how species customizsation works, but it still doesnt work as intended.

mechanist
changed the customization event a bit

updated localisation