Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Falcon's Nuclear Warfare TD Skirmish Remaster
Visar 11–20 av 54 poster
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Uppdatering: 14 jun @ 9:26

*BUILDING.CPP AI - Fixed repair so TD AI now repairs like RA AI.
*HOUSE.CPP AI_Aircraft - changed STRUCT_AIRSTRIP->STRUCT_HELIPAD & added (+1) to AQuantity.
*HOUSE.CPP AI_Unit - normal and hard AI now tries to replace harvesters.
*UNIT.CPP Enter_Idle_Mode - AI now shuffles units when built to prevent getting stuck.
*Added ChethonVII & Nyerguds infinite power bugfix 747.
*Changed placement good color.
*AI can now build Rambo in skirmish.
*Hospital fixed, now sellable.
*Cost changes to most NW units.
*Names to most NW units always show.
*Added ANIM_ELECT_DIE, // Electrocution infantryman death from Tesla coil from RA. TKS to DontCryJustDie.

Uppdatering: 10 maj @ 4:49

*Fixed missing LITNING effect & firing position.
*NW Infantry & Units PIPS changed from - 4 to - 6.
*Fixed advanced base defense offline text message.
*Added Rainbow LITNING.

Uppdatering: 30 apr @ 0:56

Fixed radiation immunity for NSPC /20 & NUKE_TANK /4.

Uppdatering: 26 apr @ 3:04

*Finished Electric Coil structures animation (still working on visible "LITNING" discharge).
*IsHuman Obelisk & Electric Coil's now auto attack other defense structures.

Uppdatering: 25 apr @ 1:26

*Updated AI taunting text.
*Added RA VOX voices to HEAL/ARMOR/FIREPOWER/SPEED SPC's.

Uppdatering: 24 apr @ 7:39

*Fixed campaign building tree.
*Attached new VOC's to Select, Move, & Attack commands.

Uppdatering: 23 apr @ 1:42

Fixed mouse cursor.

Uppdatering: 23 apr @ 0:01

MAJOR UPDATE:
*Added SPC_HEALALL (hospital required).
*Added SPC_PLAGUE. (hospital required).
*Added SPC_ARMORALL. (research lab required). Tks goes to ezr0913.
*Added SPC_FIREPOWERALL. (research lab required). Tks goes to ezr0913.
*Added SPC_SPEEDALL. (research lab required). Tks goes to ezr0913.
*Added Bunker for NOD.
*Added Tesla Coil for GDI (still working on IsElectric animation).
*Fixed NOD's Attack Helicopters name to Apache.
*Fixed GDI's Light Scout to Humvee.
*HOUSE.CPP Map.Column all changed back to [1].
*Now GDI builds base defense structures.
*AI now builds Repair Facility, Adv. Comm. Ctr, & Temple of NOD.
*Designated CRITICAL to factories so AI is less likely to sell everything if ConYard is destroyed.
*Extra text for Special Weapons.
*Added low power message for Obelisk & Advanced Guard Tower.
*Changed Chem Warrior requirements from STRUCTF_EYE to STRUCTF_BIO_LAB. (research lab required).
*Updated Nuclear Commando to match RA's Nuclear Specialist.
*Added Medic, Mechanic, Shock Trooper, & Tesla VOC's from RA.

Uppdatering: 11 apr @ 15:13

Added Laser Trooper (Research Lab required) (GDI & NOD).

Uppdatering: 10 apr @ 17:53

*Changed NCMD WEAPON_RIFLE2 VOC from VOC_SNIPER to VOC_TANK1.
*Changed NCMD impact explosion from ANIM_VEH_HIT2 to ANIM_ART_EXP1.
*Commando and NCMD no longer auto fires at defense structures when hit.