Project Zomboid

Project Zomboid

Act Undead
Hiển thị 11-16 trong 16 mục
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Cập nhật: 21 Thg06, 2024 @ 2:12am
bởi Burryaga

  • Made smelling blood more likely; before, it was impossible with a single bleeding wound due to an edit I had made. One bleeding wound is now enough to be smelled; more will increase the likelihood of being smelled.
  • Encapsulated bloody smell check as a function so that other modders can decorate it more easily.
  • Added a blood smell effect multiplier in sandbox options for determining exactly how doomed bleeding players will be.
  • Added world sound events to players moaning that can draw the attention of nearby zombies. Distance configurable in sandbox options.
  • Added a warning when people forget to disable Anti-Cheat 12 instead of simply letting people get kicked. This warning closes automatically, and it can be closed manually with a mouse. It can also be disabled in sandbox options. If it is disabled, the mod will simply work without making players actually invisible to zombies, so that people can pretend as a bit with no advantages over others.
  • Added sandbox options for modifying walking, running, and sprinting speeds in general.
  • Added sandbox option to automatically activate a debug tool for animators.
  • Added sandbox option for disabling the jankier animations from vanilla.
  • Added custom idle animation and two custom walking animations. Idle is off by default, but looks a bit like Shaun if you think that sounds funny. The running and sprinting look good enough to me that I decided to turn them on by default.
  • Added zombieIdleType to idle animation set files for modders (and for use by this mod).
  • Added "idle" as a category of animation for adding and removing via the functions described on the Workshop page.
  • Added an easy mode in which zombies will never spot you (obviously off by default).
  • Added options for customizing how long it takes zombies to forget that you are human after they start chasing you and adjusted that duration. Range is intended to reflect your desired range of zombie intelligence.
  • Added injury speed scaling to movement animations so that injured actors will be slowed by their injuries. The degree of the effect is a new sandbox option. Players will now stop acting and apply normal foot dragging animations when feet are injured; there is a sandbox option to disable this.
  • Renamed run files to be more precise than vanilla is. Runs are now called runs. The sprint files in the run folder are deprecated but I won't delete them because I know better.
  • Changed speeds in XML files to reference variables that can be set from Lua to allow flexible scaling of zombie speeds. Animators can make use of these variables by adding key-value pairs to ActUndead.animationSpeed, where the key is the new animation's zombieWalkType and the value is the speed it will have. (This is what required properly naming runs as runs.)
  • Fixed toggle key behavior when it is rebound away from being the same key as the radial.
  • Added a way for translators to easily add frustration lines to the act of trying to act with a foot injury. See UI_EN.txt for details.
  • Added function to disable Ghost Mode briefly when players fall far enough to enable damage and reveal player position briefly as a way to simulate zombie responsiveness to the human way we fall.
  • Added tree state detection so that players properly animate zombie walking when they are acting undead in the trees.
  • Tweaked all default values after further playtesting using new debug tools that are also now available via sandbox options.
  • Was eaten by zombies many times for your happiness.

Attention Animators!

Are you an awesome animator? Vanilla Project Zomboid only had 7 truly unique walking animations and 5 running/sprinting animations, 2 of which were excluded for being likely to be indistinguishable from player jogging to many people. If you feel like contributing some cool animations to add some diversity to the base animations of this mod, please get in touch! You will be fully credited for any working animations you submit in a pinned discussion dedicated to any animators who decide to join in the fun.

Please make sure submitted animations are clearly unique from vanilla walking, jogging, sprinting, and ensure they work well at the same movement speed!

Cập nhật: 21 Thg06, 2024 @ 1:38am
bởi Burryaga

Fixed small quirk of the radial menu that slipped through testing.

Cập nhật: 15 Thg06, 2024 @ 7:43am
bởi Burryaga

Added checks for whether player is in a vehicle in appropriate places.

Shout-out to theharber and norby007 for helping me test the multiplayer functionality of the mod in its final stages of development!

Cập nhật: 14 Thg06, 2024 @ 7:58pm
bởi Burryaga

One last minor upgrade before going public. :)

Cập nhật: 14 Thg06, 2024 @ 7:22pm
bởi Burryaga

Making final adjustments for public release... Good luck, mod!

Cập nhật: 14 Thg06, 2024 @ 6:15pm
bởi Burryaga

Initial unlisted release for secret Workshop testing.