Total War: WARHAMMER III

Total War: WARHAMMER III

Da Mega Mod - Standalone Version
Showing 1-10 of 25 entries
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Update: 19 Jun @ 8:21pm

Update: 15 Jun @ 9:14pm

Update: 26 Dec, 2024 @ 12:37pm

1.1.4 (other recent updates just me fing with revert, half baked update etc)

- xml script ctd fixed for forge mods
- druchii raiding camp updated and fixed

…think was really it, prob couple other small changes just to update the db files, can’t rem tbh.

Update: 26 Dec, 2024 @ 10:34am

Update: 26 Dec, 2024 @ 9:27am

Update: 26 Dec, 2024 @ 9:27am

Update: 26 Dec, 2024 @ 9:11am

Update: 14 Sep, 2024 @ 8:53pm

no clue, prob just updating image or something

Update: 14 Jul, 2024 @ 4:53pm

1.1.3

(all 3 last updates relate to this)
Updates from OAI today:

few more war dec updates:
- Added toggle for vassals (ie, enable to make vassals eligible target for war dec), curb some unwanted behaviour for some, and make it more consistent for users (like me) using fudging vassals

- Modified aggression...modifier for certain cultures to ensure it is applied correctly after the probability roll is made, not before (ie, it was changing the base prob, didnt want that)

- Updates to money me, money me now script:
- Changed way it loops through factions/does faction checks, should be no more double dipping etc anymore
- Moved checks to listener phase after some more pre-upload testing, so not processing when shouldnt be

Update: 14 Jul, 2024 @ 4:51pm