Don't Starve

Don't Starve

Winterbloom Sherry (冬日之花——雪莉)
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Update: 29 Jul, 2024 @ 8:26am

9.2版本更新调整:
1错误修复:
1修复一些话稿上的错误(中文)。

2道具调整:
1、冬之刃修复材料调整,从原来噩梦燃料变为冰块,
每次修复只会增加5%耐久值和10%锋利值。
攻击非BOOS掉落冰块的概率下调至10%。
2、冰之冠增加可修复功能,使用冰块修复,
每次修复增加5%耐久值。

Update adjustments in version 9.2:
1 bug fixes:
1Fix some script errors (Chinese).

2 props adjustment:
1. The repair material of Winter Blade has been adjusted from nightmare fuel to ice.
Each repair will only increase the durability value by 5% and the sharpness value by 10%.
The probability of dropping ice cubes when attacking non-BOOS is reduced to 10%.
2. The Ice Crown has a repairable function and can be repaired using ice cubes.
Each repair increases durability by 5%.

Update: 23 Jul, 2024 @ 7:11pm

9.1漏掉的更新。

Update: 23 Jul, 2024 @ 9:01am

9.1版本更新调整:
1、错误修复:
1、使用故事书的恢复功能错误的扣除5张试卷,现在修改为2张。
2、在使用血之刃或血之剑触发秒杀能力后错误的人物语音修复。
3、修复在选择断剑随机伤害时,每次进入游戏对目标第一下伤害固定为10点。
4、修复冬之刃在耐久值修复时会超过100%的限制问题。
5、血之刃错误的秒杀概率修复。
6、错误的冰刺技能冷却时间。

2、道具调整:
1、故事书的恢复功能现在可以额外恢复魔力值了,每次20点魔力值。
2、现在公主小屋睡觉同样也可以额外恢复40魔力值,无论白天还是晚上睡觉。
3、现在冬之刃锋利值和耐久值消耗比为2:3,修复耐久值时为2:1,
现在冬之刃耐久值低于10%时会提醒玩家修复。
3、增加:
为雪莉声音增加无声选择(哑巴)。



9.1 version update adjustment:
1. Bug fixes:
1. Using the storybook's recovery function incorrectly deducted 5 test papers, now changed to 2.
2. The wrong character voice after using the Blood Blade or Blood Sword to trigger the instant kill ability was fixed.
3. When choosing the Broken Sword random damage, the first damage to the target is fixed to 10 points each time entering the game.
4. The problem that the Winter Blade will exceed the 100% limit when the durability is repaired.
5. The wrong instant kill probability of the Blood Blade is fixed.
6.Wrong ice spike skill cooling time.

2. Prop adjustment:
1. The storybook's recovery function can now restore additional mana, 20 points of mana each time.
2. Now sleeping in the princess's hut can also restore an additional 40 mana, whether sleeping during the day or at night.
3. The sharpness and durability consumption ratio of the Winter Blade is now 2:3, and it is 2:1 when repairing the durability.
Now the Winter Blade will remind the player to repair when the durability is less than 10%.

Update: 19 Jul, 2024 @ 11:52pm

9.0版本更新调整:
这次的9.0版本是一次跳跃性大更新。

错误修复1
冬之刃和血之刃对个别BOOS没有额外的伤害增加。
调整1
纸飞机使用次数增加至4次。
调整2
被攻击冬之刃攻击的目标如果触发了冰冻印记,
如果出现冰刺攻击则额外造成15点伤害。
调整3
将对于雪莉新皮肤1的发型进行重绘、修改呆毛,
看起来会更长和更多些了,对于一些表情进行调整,
包括正面闲时、眨眼、乘船侧颜、正面剪刀采集(就像这样😝😣😖),
注:并未对皮肤2做出任何修改。
调整4
重新调整每个道具的制作所需科技等级,
在困难模式中每个道具制作所需材料增加。
调整5
若现在选择困难模式开局,不再自动获取血之刃,
改为获取“血之剑”,血之剑同血之刃一样效果,
不同于增加耐久值150点,坏掉以后变成断剑。
调整6
移除雪莉对火龙果制品的喜欢。
更新1
建筑“公主小屋”作为房子被建造可以睡觉,有20次使用次数,
白天(消耗1次数,只有在夏天才可以白天睡觉),
晚上(消耗2次数),靠近自动回复san值(足以抵抗黄昏的san值光环)和发光。
对于不同时段的三维扣除增加情况:
精神值:
白天:恢复 10(夏季)。
夜晚:恢复 20(夏季)或 33(非夏季)。
生命值:
白天:恢复 10(夏季)。
夜晚:恢复 20(夏季)或 35(非夏季)。
饥饿值:
白天:保持不变,扣除 75(夏季)。
夜晚:扣除 65(夏季)或 75(非夏季)。
更新2
再次引入魔力值概念:
通过按下按键X(或者CTRL+X)查看当前魔力值情况,
手柄玩家则是长按右摇杆0.5秒松开查看当前信息。
消耗魔力值:使用技能冰刺或者隐身消耗。
恢复魔力值:通过吃喜欢的食物以及击败生物,
吃喜欢的食物恢复25魔力值,击败BOOS恢复40魔力值,非BOOS则是20%概率回复10魔力值
更新2
为雪莉添加多个技能(需要佩戴不同头盔装备才会生效)
1、戴上冰冠的技能:
消耗20点饱食度、30点魔力值和一块冰,
随后在雪莉周围召唤冰刺攻击敌人。冰刺技能随雪莉等级,
增加使用次数、增加伤害以及减少冷却时间。
如:1级时2次使用次数、30点伤害,180秒冷却。满级时12次使用次数、180点伤害,30秒冷却。
2、戴上边框眼镜的技能:
触发技能后同时扣除5点san值和40点魔力值,
即可进入短暂的无仇恨模式,
需要在目标发现自己之前启用,否则无效。
如果在技能持续期间攻击敌对生物,对方依然会立即攻击雪莉。
攻击的的目标若是被动生物即、鸟类、兔子、螃蟹并不会发现雪莉而逃跑。
技能随着雪莉等级提高而增加持续时间和减少冷却时间。
如:1级时10秒持续时间,120秒冷却。满级时30秒持续时间,90秒冷却。
3、戴上血环的技能:
触发技能后即可像手柄玩家一样打开背包时暂停游戏,
也包括雪莉自己,但在此期间可以更换装备,
以及没有额外的UI遮挡进行观察,可能会在特殊情况下起作用。
特别注意!!!:以上所有的技能都通过按下键盘上的V键(配置选项可选)
或者手柄按下按键R(右摇杆)触发,
如果想查看技能信息则需要按下X键即可(配置选项可选)。
手柄则是长按按键R(右摇杆)0.5秒即可。
更新3
现在只要装备上学生卡以后按下键盘Z键即可热切换雪莉的3款皮肤。
注:这样只能做到热切换,退出游戏以后依然会以配置选项中的选择为准。
更新4
冬之刃引入锋利值概念
连续重复装备3次冬之刃即可查看当前锋利值和伤害值。
锋利值默认为450点,每次攻击都将消耗1点锋利值,
每次损耗1%的锋利值,冬之刃基础伤害都将损失0.34,
最多不会超过34点,对boos和冰刺额外造成的伤害不变。
锋利值在使用噩梦燃料修耐久值时同时修复,每次修复15%锋利值。


Update adjustments in version 9.0:

Bug fix 1
Winter Blade and Blood Blade have no additional damage to individual BOOS.
Adjustment 1
The number of times the paper airplane can be used is increased to 4 times.
Adjustment 2
If the target attacked by Winter Blade triggers Freeze Mark,
If there is an ice spike attack, it will cause an additional 15 points of damage.
Adjustment 3
The hairstyle of Shirley's new skin 1 will be redrawn and the dull hair will be modified.
It will look longer and more numerous, and some expressions will be adjusted,
Including frontal idle time, wink, side view on a boat, frontal scissor collection (like this 😝😣😖),
Note: No modifications have been made to Skin 2.
Adjustment 4
Re-adjust the technology level required for the production of each prop.
The materials required to craft each prop in Hard Mode are increased.
Adjustment 5
If you choose to start in hard mode now, you will no longer automatically obtain the Blood Blade.
Get "Blood Sword" instead. Blood Sword has the same effect as Blood Blade.
Unlike increasing the durability value by 150 points, it becomes a broken sword when broken.
Update 1
The building "Princess Cabin" is built as a house to sleep in and has 20 uses,
During the day (consumes 1 time, you can sleep during the day only in summer),
At night (consumes 2 times), getting close will automatically restore the san value (a san value halo that is enough to resist dusk) and glow.
For the increase in three-dimensional deductions in different periods:
Spiritual value:
Day: Recovery 10 (summer).
Night: Restore 20 (summer) or 33 (non-summer).
life value:
Day: Recovery 10 (summer).
Night: Restore 20 (summer) or 35 (non-summer).
Hunger value:
Daytime: remains the same, minus 75 (summer).
Nights: Deduct 65 (summer) or 75 (non-summer).
Update 2
Reintroducing the concept of magic value:
Check the current magic value by pressing the button X (or CTRL+X).
Controller players can press and hold the right joystick for 0.5 seconds and release it to view the current information.
Mana consumption: Use the skill Ice Spike or Stealth to consume.
Restore mana: by eating your favorite food and defeating creatures,
Eating your favorite food will restore 25 magic points, defeating BOOS will restore 40 magic points, and non-BOOS will have a 20% chance to restore 10 magic points.
Update 2
Add multiple skills to Shirley (need to wear different helmets to take effect)
1. Skills for wearing ice crown:
It consumes 20 satiety points, 30 magic points and a piece of ice.
Then summons ice spikes around Shirley to attack enemies. The ice spike skill changes with Shirley’s level.
Increases the number of uses, increases damage, and reduces cooldown.
For example: 2 uses at level 1, 30 points of damage, 180 seconds cooldown. At full level, it has 12 uses, 180 points of damage, and a 30-second cooldown.
2. Skills for wearing rimmed glasses:
You only need to trigger the skill and deduct 10 san points and 10 magic points at the same time.
You can enter a short-term hatred-free mode,
Needs to be enabled before the target discovers itself, otherwise it will have no effect.
If you attack a hostile creature during the duration of the skill, the opponent will still attack Shirley immediately.
If the target of the attack is a passive creature, such as birds, rabbits, or crabs, they will not notice Shirley and run away.
The skill's duration increases and its cooldown decreases as Shelly's level increases.
For example: 10 seconds duration at level 1, 120 seconds cooldown. 30 seconds duration at full level, 90 seconds cooldown.
3. Skills for wearing a blood ring:
After triggering the skill, you can pause the game when opening the backpack like a controller player.
This also includes Shirley herself, but she can change her equipment during this period.
As well as observing without additional UI occlusion,

Update: 9 Jul, 2024 @ 7:43am

8.3版本更新调整:

调整1
血之刃的制作材料调整(适配每个DLC)
血之刃在非困难模式伤害为34点。
困难模式中装备后低于50%san额外每秒扣除1点生命值降低到0.5点。
同样的如果配置选项中选择san值每秒扣除1点,则低于50%san后每秒只会受到0.25的生命值扣除。
装备后的移速增加20%——>30%
调整2
雪莉在困模式额外受到的伤害从35%降低到25%。
调整3
重新调整雪雀扇生成3个龙卷风的生成逻辑。三个龙卷风会尽可能更多的攻击目标。
调整4
边框眼镜的耐久值从750点增加至1200点
调整5
学生卡耐久值增加至1200点,物理抗性增加至85%。
调整6
冰冠物理抗性增加至90%
调整7
配置选项中,手提箱默认选择中上位置打开(适配HUD大小和不同分辨率)
调整8
冬之刃耐久值增加至300点,砍树砍竹子消耗消耗降低至1(这意味着完全可以当做工具使用。),
每次修复依然恢复15%的耐久值(35点耐久值),砍树砍竹子效率依然为4点。

Update adjustments in version 8.3:

Adjustment 1
Adjustments to the production materials of Blood Blade (adapted to each DLC)
Blood Blade's damage in non-hard mode is 34 points.
In hard mode, if the equipment is below 50% san, an extra 1 point of health will be deducted per second, which is reduced to 0.5 points.
Similarly, if you choose to deduct 1 point of san value per second in the configuration options, you will only receive 0.25 health points per second if it falls below 50% san.
Movement speed after equipped increases by 20%——>30%
Adjustment 2
The additional damage Shirley takes in sleep mode is reduced from 35% to 25%.
Adjustment 3
Re-adjusted the generation logic of Snow Bird Fan to generate 3 tornadoes. Three tornadoes will hit as many targets as possible.
Adjustment 4
The durability of rimmed glasses increased from 750 to 1050.
Adjustment 5
The durability value of the student card is increased to 1200 points, and the physical resistance is increased to 85%.
Adjustment 6
Ice Crown physical resistance increased to 90%
Adjustment 7
In the configuration options, the suitcase is opened in the upper-middle position by default (adaptive to HUD size and different resolutions)
Adjustment 8
The durability of the Winter Blade has been increased to 300 points, and the cost of chopping trees and bamboo has been reduced to 1 (which means it can be used as a tool.),
Each repair still restores 15% of the durability value (35 durability points), and the efficiency of cutting down trees and bamboo is still 4 points.

Update: 9 Jul, 2024 @ 7:41am

抱歉!游戏版本上传错误o((>ω< ))o

Update: 7 Jul, 2024 @ 12:16am

8.2.2版本更新调整:

调整1
冬之刃装备移速增加至25%,使用噩梦燃料修复每次修复15%。
调整2
现在手提箱打开后格子的位置可以修改,左下角、中上方、右下角可选(默认左下角)
注意:测试时使用的1920*1080分辨率,在不同的分辨率下格子的位置会不同。
增加1
现在可以将红宝石转换成蓝宝石。


Update adjustments in version 8.2.2:

Adjustment 1
Winter Blade equipment movement speed increased to 25%, using Nightmare Fuel to repair 15% each time.
Adjustment 2
Now the position of the grid after the suitcase is opened can be modified, and the lower left corner, upper middle corner, and lower right corner are optional (the default is the lower left corner)
Note: The 1920*1080 resolution used in the test, the position of the grid will be different at different resolutions.
increase by 1
Ruby can now be converted into Sapphire.

Update: 4 Jul, 2024 @ 10:03pm

这次是8.2版本漏掉的更新补充

Update: 4 Jul, 2024 @ 8:56pm

8.2版本更新调整:

调整1
在困难模式中对一些肉类的讨厌(食用额外掉san值)
讨厌烹饪食物列表:培根蛋、蛙腿三明治、鳄梨酱、烤肉串、
炖肉汤、怪物千层饼、鞑靼怪物肉、波兰水饺、辣椒炖肉、
海陆大餐、 火鸡正餐、鳗鱼寿司。
调整2
血之刃采集石头效率下调至1。

如果选择血之刃每秒掉1san值,装备后每秒伤害增加1点,
且秒杀目标后如想完全回复san和生命值,需要当前san值<50%才会生效。

反之选择每秒掉2san值,装备后每秒伤害增加2点,秒杀目标后
不受当前san值限制,立即完全回复san值和生命值。
调整3
降低血环在困难模式的抗性
增加血环在非困难模式的抗性
增加1
血之刃如果秒杀目标后会触发对应的语音以及一些特效,人物头上也会出现不同的话语。

Update adjustments in version 8.2:

Adjustment 1
Dislike of some meats in Hard Mode (extra san points dropped when eaten)
List of foods I hate cooking: bacon and eggs, frog leg sandwiches, guacamole, kebabs,
Meat stew, monster puff pastry, monster meat tartare, Polish dumplings, pepper stew,
Surf and turf dinner, turkey dinner, eel sushi.
Adjustment 2
Blood Blade's stone collection efficiency is reduced to 1.

If you choose the Blood Blade, 1 San value will be lost every second, and the damage will be increased by 1 point per second after equipping it.
And if you want to fully restore sanity and health after instantly killing the target, the current sanity value must be <50% for it to take effect.

On the contrary, choose to drop 2 san points per second, and increase the damage by 2 points per second after equipping it. After killing the target instantly,
Not limited by the current san value, the san value and health value will be fully restored immediately.
increase by 1
If the Blood Blade instantly kills the target, the corresponding voice and some special effects will be triggered, and different words will also appear on the character's head.

Update: 3 Jul, 2024 @ 7:21am

8.1版本更新调整:

调整1
血之刃在非困难模式也能发光(范围变小)。
在配置选项中可选择血之刃每秒扣除san值数值(默认每秒1点)。
如果选择每秒2点san值扣除,血之刃每次攻击目标回复1点san值,、
反之如果选择每秒1点san值扣除每次攻击回复0.5san值。
在配置选项中可选择装备血之刃是否免疫硬直(默认不免疫)。
调整2
对新皮肤头发颜色进行调整,现在看起来会更鲜艳些。
皮肤2也对应调整。

8.1 version update adjustment:

Adjustment 1
Blood Blade can also emit light in non-difficult mode (the range is smaller).
In the configuration options, you can choose the amount of san value that Blood Blade deducts per second (the default is 1 points per second).
If you choose to deduct 2 points of san value per second, Blood Blade will restore 1 point of san value each time it attacks the target,
On the contrary, if you choose to deduct 1 point of san value per second, each attack will restore 0.5 san value.
In the configuration options, you can choose whether to equip Blood Blade = immune to stiffness (default is not immune).
Adjustment 2
Adjust the hair color of the new skin, and it will look brighter when downloaded.
Skin 2 is also adjusted accordingly.