RimWorld

RimWorld

Animals are fun! (Continued)
Showing 1-10 of 13 entries
< 1  2 >
Update: 9 Aug @ 10:51pm

Release v1.6.4

This release corrects a bug where the pawn was not gaining recreation while standing still waiting for the pet's action to complete. In addition, the pet will now face the pawn and wait for the pawn to approach.

Update: 6 Aug @ 3:39pm

Release v1.6.3

This release is a collection of minor cleanup and fixes.

  • Added Maximum Animal distance to the Debug settings. This is the maximum distance that pawn will travel to get to an animal when attempting to play with an animal.
  • Animals now wait while being talked to.
  • Bug Fix: When the animal's job has finished, the pawn will properly stop waiting.
  • Big Fix: Pawns should only use pawn toils.
  • Pawns don't wait as long after the animal returns the fetched item. Animals get bored and tend to wander off when waiting too long.
  • When the end of the path is reached before the job duration, the job will prematurely end successfully.

Update: 5 Aug @ 9:54pm

Release v1.6.2

  • Added the ability for pawns to prefer bonded animals over normal animals. If no bonded animals are present for the pawn, then non-bonded animals will be searched for next, unless the prefer bonded animals is set to 100%. By default, bonded animals do not need to be cute unless the Bonded Animals Must Be Cute is set in the mod settings.
  • Default likely hood of preferring a bonded animal is 50% and configurable in the mod settings.
  • The Cuteness and exotic settings were moved to the normal requirements section.
  • The Max Body Size range was incorrectly capped at 100mm. It has been fixed to allow animals of up to 500mm in size.
  • Cache expiration has also been added as a debug setting.

Update: 3 Aug @ 8:41pm

Release v1.6.1

  • This update adds RimWorld version 1.1 and above support.

Update: 10 Jul @ 7:31pm

Release v1.6.0

  • This update adds RimWorld version 1.6 support.
  • The source code of this mod now allows the solution to be compiled for both version 1.5 and version 1.6 to allow changes to be available for both versions of the game.

Update: 12 Dec, 2024 @ 7:38pm

Release v1.5.8

  • Load walking path when attempting to give a job to the pawn instead of after the job starts. This prevents the pawn from being stuck "standing" when placed in a lock down situation where the pawn and animal are together, but cannot access the outside to play.

Update: 14 Oct, 2024 @ 6:21pm

Release v1.5.7

  • Correctly check animal cuteness
  • Moved Must be Cute setting to experimental section and update tooltip on why
  • Cleanup preferences panel (added scroll bar, updated reset to defaults button)

Update: 11 Aug, 2024 @ 7:25pm

Release v1.5.6

  • Replace all current logging with info, warning and error variants. Info Logging will only appear in the log when show debug messages in enabled in the config settings
  • Update all logging messages with easy to read descriptions
  • Create Experimental Settings category
  • Add Allow Human Like pet support
  • Add Allow Exotic pet support (insectoids, mechanoids, flesh beasts, etc.)
  • Allow cross faction pet interaction
  • Allow non-colonist pet interactions
  • Add checks to see if location is reachable
  • Add a max timeout to pet jobs to prevent running indefinitely when something goes wrong
  • Fixed a bug where the mod config settings would not properly save
  • Added a Reset to Defaults button to the bottom of the config settings

Update: 15 Jun, 2024 @ 11:53am

Fixed an issue with opening dev commands window

Update: 14 Jun, 2024 @ 7:43pm

* global using statements for type aliases are now usable
* The toil steps for a job have been heavily simplified and is now easy to follow when reading the code
* Pawns will now check if they would enjoy playing outside before checking for available animals. This prepares us for indoor animal searches in the future.
* A world component has been set up (CacheController) to invalidate any caches set up on world load
* README has been slightly cleaned up to prepare for future updates (backports to earlier versions will be coming after new content)