Project Zomboid

Project Zomboid

Zomboid Forge
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Actualización: 4 JUN 2024 a las 13:52



1.1.0

Changes:
  • MP zombie OnHit should now react better and properly based on the type of attack they receive (shot, melee...)
  • You can now activate the base zombies of the game like before with the side mod Zomboid Forge [Zomboids]

Actualización: 3 JUN 2024 a las 14:43



1.0.8

Added:
  • New OnThump tag

Changes:
  • Zomboids is ON by default now, other modders can force deactivate them in a way I will describe in the guide

Fixed:
  • Potential fix to MP custom HP zombies not reacting
  • Fix to removing clothing

Actualización: 2 JUN 2024 a las 16:46

Actualización: 2 JUN 2024 a las 16:12

Actualización: 2 JUN 2024 a las 16:11



1.0.7

Added:
  • New custom emitter tag [optional]
  • New remove bandages tag [optional]
  • New clothing visuals tag [optional]
  • New functions to add/replace and remove visuals

Changes:
  • Zomboids is ON by default now, other modders can force deactivate them in a way I will describe in the guide

Fixed:
  • Sandbox options, hearing and sight enumerate values swapped
  • Being able to kill custom HP zombies with bare hands in solo

Actualización: 26 MAY 2024 a las 6:33



1.0.6

Fixed:
  • Zombies reviving when they die

Actualización: 25 MAY 2024 a las 17:38



1.0.5

Fixed:
  • Potential fix to ATRO's incompatibility issue. Sadly I couldn't figure out how ATRO force stagger zombies so Bloaters in The Last of Us are still getting staggered, eh

Actualización: 24 MAY 2024 a las 18:29



1.0.4

Potential bug fix for staggers. Introduction of a possible better way of killing zombies for multiplayer

Actualización: 24 MAY 2024 a las 16:15



1.0.3

Added:
  • New test to try and fix the zombies not getting staggered on first hit

Actualización: 24 MAY 2024 a las 15:05



1.0.2

Added:
  • Sandbox options clarification
  • Debug testing for server bug fixing