Total War: WARHAMMER III

Total War: WARHAMMER III

Configurable Autoresolve Limits
กำลังแสดง 11-20 จาก 42 รายการ
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อัปเดต: 12 ธ.ค. 2024 @ 2: 59pm
โดย Acephelos

- Blocked the Esc key when auto-resolve is locked to prevent an exploit that would unlock it. Thanks to Krautjaeger for reporting it.

อัปเดต: 31 ต.ค. 2024 @ 3: 20pm
โดย Acephelos

- Fixed misc issues with some MCT tooltips.

อัปเดต: 5 ต.ค. 2024 @ 11: 13am
โดย Acephelos

- Fixed a bug that could prevent bonus AR points from being awarded when a player is defending. This could have also prevented the bonus trait from being applied.

อัปเดต: 23 ก.ย. 2024 @ 10: 52am
โดย Acephelos

- Implemented multiplayer auto-resolve lock. The trade-off is that the tooltips will no longer update in multiplayer games.

อัปเดต: 23 ส.ค. 2024 @ 8: 25am
โดย Acephelos

- Fixed a rare bug that would keep AR locked if the player retreats from an AR locked battle triggered by the AI, and the AI then immediately starts another battle with the player. This would leave the AR button locked as not enough time had passed to update the UI.

อัปเดต: 20 ส.ค. 2024 @ 10: 50am
โดย Acephelos

- Updated the mod for update 5.2. No changes seemed necessary.

อัปเดต: 14 ส.ค. 2024 @ 9: 59am
โดย Acephelos

- Made a slight alteration to script timing.
- Finally figured out why the lock tooltips weren't showing and fixed those.

อัปเดต: 4 ส.ค. 2024 @ 12: 58pm
โดย Acephelos

- Fixed a bug that could prevent the vague auto-resolve result option from working.
- Fixed a timing bug where the casualty limit on Free ARs wasn't properly blocking free ARs.

อัปเดต: 1 ส.ค. 2024 @ 11: 42am
โดย Acephelos

- Made a change that should help prevent desyncs in multiplayer campaigns. Further testing is needed to confirm this, but the change doesn't seem to break anything.
- Reduced the default maximum number of AR Points from Unlimited to 10.

อัปเดต: 28 ก.ค. 2024 @ 11: 56am
โดย Acephelos

- Fixed a script error with the Sword of Khaine and Nemesis Crown features where the script would crash when those features aren't present within the campaign being played.