Total War: WARHAMMER III

Total War: WARHAMMER III

Configurable Autoresolve Limits
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Update: 21 aug om 14:03

- Fixed a potential bug in the log function where "NIL" could be passed to %d in a couple string.format() statements.
- Removed a dead if/then branch for PvP battles granting free auto-resolves and improved the logging around that.
- Slightly improved the accuracy of the Block Free AR Casualty Threshold logic.
- Implemented the mod_prefix variable in the script.
- Corrected some typos in the script.
- Improved safety when checking for Nemesis Crown on battle characters.
- Fixed a bug where the MCT settings were no longer honored. The fix has reset players MCT settings for this mod to the new defaults.

Update: 19 aug om 20:39

- Corrected lingering references to "self" in the logging function. This fixes a script crash.

Update: 19 aug om 6:42

- Removed the Allow Free Auto-Resolve on Defeat setting, since it currently cannot accurately detect predicted defeats with the number round/padding CA does via database.

Update: 11 jul om 16:14

- Added an MCT option that allows predicted defeats to be Free ARs. This is enabled by default.
- Improved the option to prevent auto-resolve battles in sieges, so that this only applies to offensive sieges.

Update: 25 mrt om 15:48

- Removed the capitalized "MCT" in a script file name that prevented the game from opening as of game update 6.1.

Update: 9 jan om 16:09

- Slightly adjusted auto-resolve locking logic to try and ensure players aren't forced to fight a battle they are sure to lose when at 0 AR points.

Update: 6 jan om 12:44

- Improved the hiding of the auto-resolve results when the corresponding MCT option is used.
- The menu bar in the top left is now hidden when presented with a battle where auto-resolve it prohibited. This prevents an exploit where opening a menu, and then closing it, will then allow you to auto-resolve the battle.

Update: 5 jan om 9:52

- Added the Hide Auto-Resolve Results MCT option.

Update: 14 dec 2024 om 13:01

- Attempted to address a bug where the Maximum AR Point MCT settings wasn't being honored by Bonus AR Point rewards.

Update: 14 dec 2024 om 12:43

- Attempted to address a bug where auto-resolving a battle with more than 1 army would cost you as many AR points as the number of armies you owned.