Total War: WARHAMMER III

Total War: WARHAMMER III

[BETA] Better Multiplayer Balance
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Update: 5 jun 2024 om 12:50
door Cyntrax

Fixed an issue where the Tomb Kings weren't getting their Green climate for mountains and the Burial Mound price for Arkhan wasn't being reduced.

Update: 28 mei 2024 om 1:47
door Cyntrax

Talsyn:

- Removed the faction effect that reduces upkeep for Orion’s army by 8% for each active war.
- Removed the faction effect that reduces upkeep for all armies except Orion’s by 4% for each active war.


Tamurkhan:

- Defeat trait has had it's +1 global recruit removed, and the +3 hero cap to all heroes has been lowered to +1

Nagarythe:

+ Nagarythe now has suitable climate for Temperate Island (You can come back home now buddy)

Update: 7 mei 2024 om 8:43
door Cyntrax

Initial upload of the mod with the following changes:

Tzeentch:

+ Increased Grimoires income from trade resource buildings for each tier from 1 > 2 > 3 to 3 > 6 > 9
+ Added -1% > -2% factionwide unit upkeep reduction for tiers 2 and 3 respectively from trade resource buildings

+ Lowered the corruption building cost for each tier from 1000 > 1500 > 2000 to 500 > 1000 > 1500

+ Increased the flat income of the income building for each tier from 50 > 75 > 100 to 150 > 200 > 300
+ Increased the extra income from Strong or higher Winds of Magic for each tier from 50 > 75 > 100 to 100 > 150 > 200

Ogres:

+ Increased the income from the income building from 50 > 100 > 150 to 100 > 200 > 300

+ Reduced all Camp building construction costs by 50%

+ Reduced the first Ogre tech to take 1 turn instead of 3 turns

Clan Pestilens (Skaven):

+ Added upkeep reduction for Plague Monks and Plagueclaw Catapults by -15% factionwide as a faction effect

Tomb Kings:

+ All Tomb Kings start with 2 Army Capacity at the start now (You're less special now Arkhan)

+ Added Frozen as a Suitable Climate for Khatep (Now Khatep is extra special)
+ Added Mountains as a Suitable Climate for Settra and Arkhan (Khalida is no longer special)

+ Lowered the cost of Arkhan's undead military recruitment building from 2000 > 6000 to 1000 > 3000 for tiers 1 and 3 respectively.
+ Increased Hexwraith capacity from its tier 3 building from +1 to +2

+ Increased Tomb Scorpion capacity gained from its building from +1 to +2
+ Increased Ushabti capacity gained from its tier 3 building from +1 to +2
+ Increased Screaming Skull Catapults capacity gained from its tier 3 building from +1 to +2

+ Lowered the research rate reduction from the Dynasty Technologies from -30% to -15%

+ Increased the limit of the maximum amount of Canopic Jars able to be stored from 10000 to 999999

+ Removed the Canopic Jar cost from the Regiments of Renown in the Mortuary Cult
+ Lowered the Canopic Jar cost of Hero Capacities from 400 to 100
+ Lowered the base cost of increasing Army Capacity from 800 Canopic Jars and 10000 Gold to 500 and 5000 respectively.
+ Lowered the rate of price increase of Army Capacity from 100% to 50%.

Vampire Coast:

+ Increased the growth gained from ports from 10 > 20 > 30 to 60 > 120 > 120
+ Increased the factionwide bonus to port income from 1 > 1 > 4 to 2 > 2 > 8