Prison Architect

Prison Architect

BarberMod 3.0 - Updated
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Update: 24 jul 2018 om 14:08

Update: 22 jul 2018 om 5:08

Update: 4 mrt 2016 om 8:24

Update: 13 nov 2015 om 12:23

Update: 27 okt 2015 om 4:38

Update: 26 okt 2015 om 7:51

Update: 26 okt 2015 om 6:48

Update: 21 okt 2015 om 9:49

V2.0

- Fixed wigs not being brought to export. Now they are!
- Fixed multiple Barber Chief hired when rescheduled programs.
- Fixed rare issue where barber chief would be stuck on the upper right corner of the map

V1.8
- Semi-fixed issue where wigboxes were not brought to export. Now SOMETIMES, they are!
- Remove the HairCut research that was lying there for no reason

V1.7
- Split the BarberShop in two rooms. Now there are a BarberShop with Chairs and Mirrors, and a Wig Production Room, with BarberPress and table. Contraband is split between the two rooms.
- New type of hair. Blond/Brown or Red. Red is rare and will be sold at higher price.
- New grant

V1.6
- Resize the sprite.png to 512 x 512px. It helps loading more mods at the same time.

V1.5
- Added a new Barber Press. You don’t need to use the workshop press and prisoners won’t deliver metal to the Barber Press anymore !

V1.4
- Barbery need rebalanced. Prisoners have little less chance to have the Barbery need, it will charge more slowly, and recharge faster when using the barber chairs.
- In the other hand, barbery need now increase the overall temperature of the prison.
- Remove the Hair Cut research. Everything is available at the beginning.

V1.3
- Job fix. When assigned in the Job View, prisoners can now « Collect Hair Strand » from the barber mirror, and put them into a workshop press in order to produce wigs. Wigs can be sold.
- New objects : hair strand and wig box

V1.2
- New contraband added from the Barber Shop : razor blades and scissors (tools, weapons), and magazines (luxury).

V1.1
- Small changes in the need rate.
- Small changes in the sprite.png

Update: 23 apr 2015 om 3:31

Update: 21 apr 2015 om 6:51