Left 4 Dead 2

Left 4 Dead 2

L4D Enhanced: Dead Air - Mega Mobs Edition (Co-op + Versus)
Showing 11-20 of 20 entries
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Update: 17 May, 2024 @ 1:39pm

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General
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Minor nav improvements

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1: The Greenhouse
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Fixed an overlay missing a brush face in the first apartment building

Added 2 new windows to the hallway in the first apartment building

Added random ammo piles that have a chance to spawn throughout the map

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1: The Greenhouse (VS)
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Removed a glass pane towards the exit of the greenhouse similar to the L4D2 version to allow infected access

Removed first aid kits in the end saferoom

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2: The Offices
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Fixed overlays missing brush faces around the crane

Fixed some floating props

Added weapon_spawns from the L4D2 maps that can spawn randomly

Added random ammo piles that have a chance to spawn throughout the map

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2: The Offices (VS)
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Removed first aid kits in the end saferoom

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3: The Construction Site
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Removed defibrillators from item_spawns (I'm sure I did this already)

Adjusted the width of a wall in the room on the left past the barricade

Fixed a nodraw texture by the lit police car

Fixed some floating props

Added a navblocker to the crashed car outside the power plant

Changed the melee spawn in the garage by the fire barrel to spawn any melee instead of only the fire axe

Slightly moved the van in the garage by the fire barrel to allow movement between it and the column

Added weapon_spawns from the L4D2 maps that can spawn randomly

Added random ammo piles that have a chance to spawn throughout the map

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3: The Construction Site (VS)
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Removed first aid kits in the end saferoom

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4: The Terminal
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Fixed a melee weapon spawn that should have had it's physics enabled

Replaced the intact wall to the conveyor area entry point, it's now the damaged version from the Versus map

Added weapon_spawns from the L4D2 maps that can spawn randomly

Added weapon and item spawns from the unused scavenge mode from the L4D2 map

Added random ammo piles that have a chance to spawn throughout the map

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4: The Terminal (VS)
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Removed first aid kits in the end saferoom

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5: Runway Finale
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Reworked invisible brushes around the triage tents

Fixed some fire sounds not playing

Halved throwable and temporary health spawn rate

Added random ammo piles that have a chance to spawn throughout the map

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5: Runway Finale (VS)
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Removed some extra first aid kits in the finale area, only 2 clusters remain, the default position by the fuel truck and the other by the catering truck next to the crashed plane (total 8 first aid kits)

Update: 12 May, 2024 @ 11:58am

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General - Miscellaneous
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Updated VGUI

Updated missions file

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3: The Construction Site
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Added a few more infected ladders surrounding the construction site

Added a small wall to the area by the covered corpse inside the construction site

Added an ammo pile to the area by the covered corpse inside the construction site

Added 1 throwable and 1 temporary health spawn to the area by the covered corpse inside the construction site

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3: The Construction Site (VS)
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Added a few more infected ladders surrounding the construction site

Lowered a small wall in the area by the covered corpse inside the construction site

Added an ammo pile to the area by the covered corpse inside the construction site

Added 1 throwable and 1 temporary health spawn to the area by the covered corpse inside the construction site

Update: 10 May, 2024 @ 6:32pm

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4: The Terminal
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Fixed a missing concrete displacement texture

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5: Runway Finale
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Fixed a missing concrete displacement texture

Update: 10 May, 2024 @ 4:42pm

Updated missions file

Update: 8 May, 2024 @ 9:46am

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General - Miscellaneous
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Fixed a typo on the menu preview VGUI

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2: The Offices
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Adjusted positioning of the push trigger on the fire escape ladder

Added back the glow entity on the fire escape chain and made the button slightly wider

Replaced remaining black portalbrush textures on the hotel windows with with the actual window texture for better blending

Removed unused dynamic versus props and entities

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2: The Offices (VS)
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Reverted some leftover versus func_brushes to regular brushes

Update: 5 May, 2024 @ 5:39pm

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2: The Offices
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Modified trigger_hurt brushes to not interfere with start area nav mesh

Update: 5 May, 2024 @ 4:43pm

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2: The Offices
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Replaced the fire escape platform connecting the small spawn room with a bigger room directly 2 floors up from the survivors exit point on to the roof, and made it easily accessible for infected

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2: The Offices (VS)
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Replaced the fire escape platform connecting the small spawn room with a bigger room directly 2 floors up from the survivors exit point on to the roof, and made it easily accessible for infected

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4: The Terminal
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Replaced some brushes at the top of the skylight in the terminal for easier navigation by infected

Improved navigation mesh in the terminal for infected

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4th may 2024
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3: The Construction Site
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Replaced 2 infected ladders in the construction site with standard ladders

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4: The Terminal
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Moved the Tier 1 weapon spawn from the hallway in the conference area to the desk by the pills advertisement

Replaced the gutter pipe ladder by the atlas statue with the L4D2 version

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4: The Terminal (VS)
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Two suitcases containing pistols or a random smg will spawn. One in the conveyor area and the other by the atlas statue

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5: Runway Finale
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Fixed navigation mesh by caution tape and police barricade

Update: 4 May, 2024 @ 7:35pm

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3: The Construction Site
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Replaced 2 infected ladders in the construction site with standard ladders

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4: The Terminal
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Moved the Tier 1 weapon spawn from the hallway in the conference area to the desk by the pills advertisement

Replaced the gutter pipe ladder by the atlas statue with the L4D2 version

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4: The Terminal (VS)
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Two suitcases containing pistols or a random smg will spawn. One in the conveyor area and the other by the atlas statue

Update: 4 May, 2024 @ 9:53am

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3: The Construction Site
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Fixed nav mesh by the dynamic paths in the garage

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3: The Construction Site (VS)
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Fixed nav mesh by the dynamic paths in the garage

Update: 2 May, 2024 @ 3:47pm

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Initial release
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