Horizon's Gate

Horizon's Gate

Infinite random Groves: New repeteable content, items and more! by Mafe (Load below all!)
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Update: 1 Jul, 2024 @ 3:28am
by Mafe

- Erased edited version of vanilla actions used by humanoid mobs on the Groove and let them instead use the vanilla actions
- This reduces a bit the resources required to load the mod

Update: 14 May, 2024 @ 12:56pm
by Mafe

- Potions toxicity didnt worked properly while in combat. This has been fixed and now works normally again.
- Iron skin potion now also scales with Magical and Physical defenses
- Increased a bit the duration of some Potions

Update: 8 May, 2024 @ 2:17pm
by Mafe

- Transmutation: Fixed fossils from 12 to 17 not being counted by it

Update: 8 May, 2024 @ 5:19am
by Mafe

- New SFXs when doing alchemical mixings!
- Added a new alchemical recipe: Alcoholestus. It works as an stackeable, super efficient alcohol source that can be used on alchemical mixings, having the highest consume priority compared to other non-stackeable alcohol sources
- Added a new alchemy option, Transmutation. Allows you to turn Grove Fossils and Plants (that can be re-adquired on the Groves of this mod btw) into new random items.

Update: 6 May, 2024 @ 3:42pm
by Mafe

- To reduce the load time of the Groves added by this mod, now all of them feature the same amount of "rooms". As those Groves grow in difficulty, they will feature bigger rooms however.
- Gathering: Both Ore and Bone dialogs now will have an slight increase in the biggest gather possible chance the more time you spent inside a Grove

Update: 5 May, 2024 @ 12:56pm
by Mafe

- Bone Minibombs now use the same acc as all other minibombs
- Ore and Bone formations loot dialog chances for better stuff have been slightly increased
- Ore formations now have better chances of awarding stuff while being mined. On Red Groves, they also now have a tiny chance of dropping 1 Evolution Shard when being mined.

Update: 3 May, 2024 @ 8:01pm
by Mafe

- Updated all my mods that used base game formulas to use clones instead of direct overrides. This fixes the mods not being compatible with any other mod that also made use of base game formulas.

Update: 2 May, 2024 @ 1:48pm
by Mafe

- Fixed prices for mod items

Update: 1 May, 2024 @ 5:44pm
by Mafe

- The infinite Groves now have they own journal entries
- Fixed Alchemy fast recipes not checking alcohol sources when being made

Update: 1 May, 2024 @ 4:07pm
by Mafe

Initial upload