Counter-Strike 2

Counter-Strike 2

Creek
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Uppdatering: 4 aug, 2024 @ 8:16

- Added background stuff to make the map feel less wastelandy (will create skybox for it later)
- Added a tiny bit more detail around the map

Uppdatering: 3 aug, 2024 @ 16:37

- Reverted a lot of A changes
- Reduced rotation times
- Added windows on B for grenades
- Added ladder from mid to bridge
- Updated Radar

Uppdatering: 28 jul, 2024 @ 8:32

- Adjusted T spawn timings
- Added team select + team intros

Uppdatering: 27 jul, 2024 @ 19:01

- Renamed map from Lockdown to Creek in respect to theme change
- Reworked pretty much the left half of the map, including A site and CT spawn :D
- All changes implemented were from FACEIT feedback

Uppdatering: 24 jun, 2024 @ 9:26

- Fixed bugged CT spawn (thanks BlechLiesl!)

Uppdatering: 23 jun, 2024 @ 19:50

- Increased corner cover to the ceiling to show it is NOT jumpable (sorry)
- Increased Bridge floor thickness to avoid feet clipping (once again, thank you Fnugz)
- Fixed a few misaligned edges (again. Fnugz carrying this map)
- Lowered Window a few units to make it more visible for players on the T-Side of Mid's upper section
- Updated radar

Uppdatering: 22 jun, 2024 @ 18:28

- Removed B Long (B was difficult to hold for CTs, makes the overall map less T sided)
- Adjusted cover on A
- Adjusted geometry on T side Bridge
- Changed Bridge wall texture so it's more obviously bangable
- Updated radar

Uppdatering: 22 jun, 2024 @ 3:44

- Smoothed T spawn stairs (Thanks Fnugz)
- Removed iffy angle from B short to T spawn

Uppdatering: 21 jun, 2024 @ 8:12

- Fixed radar issue on bombsite A

Uppdatering: 20 jun, 2024 @ 18:33

- Lowered the floor in dark (on A) to avoid headshot angle from CT spawn
- Updated radar