Stellaris

Stellaris

Military Enhancements 2.0 [Invasion Events and More]
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Update: 17 jun om 11:01

- Updated to latest version of Stellaris

Update: 2 nov 2024 om 11:45

Update: 29 sep 2024 om 17:36

- Updated to latest version of Stellaris

1.2.4

Update: 22 jul 2024 om 10:08

- Fixed a bug that would cause certain empires to drop a million nukes on their own planet
- Fixed a bug that would prevent certain empires from picking any option during the refugee crisis event

1.2.3

Update: 26 jun 2024 om 18:14

- Fixed a bug that would prevent synthetically ascended biological empires from training synthetic armies.

1.2.2

Update: 12 mei 2024 om 15:09

- Fixed an issue where the gestalt and non-gestalt localization would display for the wrong empires
- New lines have been added for spiritualist, individualist robotic empires

1.2.1

Update: 10 mei 2024 om 21:48

- Updated to latest Stellaris version
- New armies, buildings, and tech for individualist machine empires

1.2

Update: 27 apr 2024 om 16:09

Fixes:
- Level 3 armament factories now properly check whether or not the owner is a gestalt empire
- Gestalt empires can no longer construct the genetic warrior facility

Balance:
- The penalties for low logistics has been heavily reduced to prevent the modifier from overflowing and preventing the creation of armies
- Super soldiers can now be recruited on planets where the initial Genetic Warrior Facility building was constructed--even if there is no special forces school

New Content:
- The Genetic Enhancement Facilities have been added, which increase the base cap of recruitable super soldiers by 2 for every one constructed

1.1

Update: 14 apr 2024 om 20:10

- Fixed a major variable bug that would depopulate the galaxy (my bad)

1.0.4

Update: 13 apr 2024 om 12:48

- Added a variable to track this mod being installed; helpful for other modders wanting to make patches

1.0.3.1