Crusader Kings III

Crusader Kings III

[Kei] Culture and Faith Granularity
11–20/23 bejegyzés mutatása
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Frissítés: 2024. okt. 2. @ 3:10

1.3.1

- Added missing french localization entries
- Fixed an error in AI triggers

Frissítés: 2024. szept. 26. @ 2:55

1.3.0

Updated for CK 1.13.0

Frissítés: 2024. szept. 23. @ 9:53

Small fixes for ECV mod

Frissítés: 2024. máj. 20. @ 5:17

1.2.4

Small compatibility changes.

Frissítés: 2024. máj. 8. @ 1:57

1.2.3

Updated for CK 1.12.5

Frissítés: 2024. máj. 7. @ 8:08

1.2.2

Fixed the base progress of the steward promotion task being way too low

Frissítés: 2024. máj. 7. @ 7:30

1.2.1

Fixed non-clickable UI issue.

Frissítés: 2024. máj. 6. @ 9:53

1.2.0

Features
- Councillor sends a message when they think their current conversion/promotion task is unproductive, offering options to redirect, continue, reset to default task or ignore.
- Epidemic events relating to minorities are now affecting the system (instant conversion + conversion modifiers)
- Conversion speed is increased by up to 50% when building a new holding if your culture/faith is under 50% presence
- Added more Game Rules for speed conversion: 75%/125%/150%/175% (in addition to the vanilla ones: 25%/50%/200%/400%)

Councillor Conversion
- Speed factor from development rescaled:
- From: 100% at 0 development, 10% at 90 development
- To: 110% at 0 development, 10% at 100 development.
- Small Minority malus is less severe at 20% minority presence.
- Tension increase when successfully converting is scaled by the converted faith hostility towards the converting faith

Natural Conversion
- Reduced frequency a bit
- More factors are taken into account for natural conversions
- Fervor is taken into account for faith conversion

AI
- AI Zealousness conversion stop threshold from 0-30% to 0-35% (i.e. cynical AIs will stop at 65% of their faith converted in a province)

UI
- County View : Prevented modifiers UI from overflowing the interface
- County View : Added a scrollbar when there are over 10 modifiers. (Not ideal but better than what vanilla offers)
- Fixed Rally Point UI not hiding the additional provinces windows.
- window_army.gui is not modified anymore (easier compatibility)

Compatibility
- Game rules are now editable by the Gamerule Gadget mod.

Fixes
- Fixed some conversion factors not being scaled appropriately
- Fixed culture/faith opinion icon creating lag when having a lot of cultures/faiths
- AIs could somehow have the conversion task active without focus, now the focus will be set every month if it isn't
- Added missing localization

Frissítés: 2024. ápr. 11. @ 12:56

1.1.0

Features
- Implemented culture and faith randomly changing and spreading over time (With game rules to enable/disable).
- Added game rules to increase or decrease culture and faith tensions effects (None/25%/50%/75%/100%/125%/150%/175%/200%).
- Map modes buttons now can be reclicked to switch back to the culture/faith map mode.

- Improved map modes gradient so that the variation is more noticeable.
- Selecting a county with the Faith Conversion task will now select the province with the lowest councillor's liege faith presence instead of randomly.
- Selecting a county with the Promote Culture task will now select the province with the lowest councillor's liege culture presence instead of randomly.
- Selecting a county with the Promote Cultural Acceptance task will now select the culture with the highest presence instead of randomly.

Fixes
- Fixed faith/culture setup being done before other game start effects (e.g. More Game Rules randomized faiths/culture).
- Fixed load order of councillor tasks, which will now be prioritized.
- Fixed an issue with cultural acceptance task tooltip in province culture window.
- AI will prioritize their domain and close counties first when converting culture or faith.
- Improved AI culture promotion logic.
- Fixed wrong AI faith conversion trigger.

Performance Changes
- Tensions drift updates happen only in provinces that need to, instead of every province (which corresponds to around 10 times less provinces updated on average).
- Some AI logic for task redirection will be checked every 6 months instead of every month.

Frissítés: 2024. ápr. 4. @ 7:45

1.0.3

- Implemented new randomized conversion effects to all vanilla events. Counties that had a chance to convert will now always convert randomly (e.g. 30% chance to convert each realm county will now convert between 0% and 60% of each province)
- The mod used an opaque and rough fake "population" value to calculate majority faith/culture and some effects/triggers proportions, it will now only be used in game start setup until a proper "population" system is used
- Drastically reduced the county control malus from provinces with no holding
- Added rulers at war monthly tension change description

Debug Mode (enabled via launch option or cheat menu mods) :
- Added an interaction to make the councillor end their task
- Added buttons in the mod windows to convert to and from the player religion/culture