Rivals of Aether

Rivals of Aether

Amiya
Ergebnisse 1–10 von 16
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Update: 24. Nov. 2024 um 23:54

v1.21

(Workshop)
"Compatibility!"
"Added compatibility for Dracula!
Amiya can now talk! Real!!"

"Added compatibility for Mamizou!
Amiya now transforms into a bunny!"

"Added compatibility for Greenwood stage!
Venus will now cheer Amiya when she scores a KO!(I know, rare)"

"Added compatibility for Outskirts Invasion!
Amiya can now sort of interact with the enemies!
HUD elements are now shown correctly!"

"Added compatibility for Childe fight!
HUD elements are now shown correctly!"

"Added compatibility for TCG Kirby!
That's right! let Kirby inhale her to find out what powers she gives!"

"Added compatibility for Soulbound Conflict!"

(Fixes)

"=NSpecial="
"Actually fixes a bug related to the 3rd shot level, where the charging sound would stack on top of each other for every frame."
"Fixed an oversight that had Amiya reduce her cancelation window, allowing for level 3 to have no endlag when cancelling at a specific frame."
"The above patch also fixes an issue where cancelling charge at levels 1 and 2 would result in no endlag. Endlag = 6 frames"

(Changes)

"=Strong Attacks and Dash Attack="
"Fixed ring break sounds playing repeatedly when pausing during the first frame of the moves. This also affected frame-by-frame in replays or practice mode."

"=NSpecial="
"Whenever Amiya is hit during charge, she'll now lose 80% of the total charge she had accumulated."

"Shot Lvl 2:
Damage increased 8 > 13"

"Shot Lvl 3:
Damage increased 15 > 26
BKB decreased 8 > 7
KBS decreased 1.15 > 1.08"

"=Bair="
"Angle changed
250 > 258."

Update: 28. Aug. 2024 um 1:30

v1.2
(changes)

"NSpecial"
2nd level charged shot's KBS increased
0.87 > 1

"FSpecial"
- Reverted, but still nerfed, an unintentional nerf on the weak hit's angles
30 > 60, now brought down to > 47
- The move's weak hits are already pretty weak on their own, making it unable to kill sounds counter intuitive.

"Aerial Uspecial"
- Added an angle flipper to the weak hits, to send horizontally away from Amiya, helping to increase her odds of recovering and not saving her opponent in the process.

"DAir"
- Changed how the move works, instead of it being a weak hit that mostly does nothing.
- Removed hitstun multiplier.
- Increased startup
9 > 14
- Changed projectile angle
45 > 270
- Changed projectile KBS
0.07 > 0.15
- Changed projectile lifetime
16 > 22
- Increased endlag
18 > 23
- Increased Speed
10 > 13

"FAir"
Changed projectile late hit stats
late hit's stats:
damage 3 > 4
BKB 2 > 3
KBS 0.3 > 0.4
Hitstun Mult 0.5 > 0.6

latest hit's stats:
damage 1 > 3
BKB 2 > 3
KBS 0.1 > 0.3
Hitstun Mult 0.35 > 0.5

"BAir"
Changed sweet spot angle
270 > 250

Update: 6. Jun. 2024 um 20:12

v1.19
(Hotfix)
"Potentially fixes a NSpecial bug that causes the charging sounds to play every frame."

Update: 29. Mai 2024 um 7:23

v1.18
(Changes)

Changed Ftilt and Dtilt sprites

Ftilt and Dtilt now have slightly more range

--DTilt--
Decreased endlag 11 > 9
Changed angle 70 > 80
Decreased BKB 7 > 6
Decreased KBS .5 > .4

--FTilt--
Rearranged hitboxes

--Experimental--
--Bair--
First weak hit's KBS increased .4 > .65
First weak hit's hitpause increased 6 > 10



Update: 9. Mai 2024 um 13:08

v1.17
(Changes)
Removed debug hud...
My bad!

Update: 9. Mai 2024 um 10:17

v1.16
(Changes)

"NSpecial"
"Fixed a small issue where a stored 3rd level shot could be fired during b-reverse window, allowing for b-reverse after the shot was already fired."
"Due to the fix above, a 3rd level shot now fires at frame 5. (Was frame 3)"

"Runes"
"Fixed Rune L's effect not applying to UStrong and DStrong"
"Added Runes G and N combo, go crazy."
"Fixed NSpecial charging sound inconsistency when applying rune G."
"Rune N's NSpecial hit kill shot now does an extra SFX when hitting the opponent."
"Rune N's NSpecial hit kill shot now does 200% damage!"

Update: 14. Apr. 2024 um 10:30

v1.15
(Changes)
"Dash Attack"
"Increased Sweet Spot KB Scaling
0.7 --> 0.94"
"Increased Sour Spot KB Scaling
0.5 --> 0.76"

(Practice Mode Changes)
"MunoPhone"
"Changed animation's first and last frame to reflect new Idle sprites"

Update: 12. Apr. 2024 um 19:24

v1.13

Update: 12. Apr. 2024 um 18:23

v1.13
(Changes)
"Forward Special"
"Made the move slightly floatier"

Update: 8. Apr. 2024 um 19:14

v1.12

(Changes)
"Aerial USpecial"
"Increased Aerial USpecial's horizontal speed 3.8 > 4.4"
"USpecial no longer stops Amiya's horizontal momentum"
"Aerial Uspecial no longer self damages Amiya"
"Amiya's recovery now receives KB protection of 0.2 until she lands or walljumps, instead of just during her startup time."