Tabletop Simulator

Tabletop Simulator

Final Encounter
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Final Encounter VER 1.6 - Depths of Shadow

A new Hero joins the party as the gloomy Ophelia the Shadebinder and her ominous shade take to the battlefield, showing that the only one who need be afraid of the dark are those who stand against her!

New Hero! Ophelia the Shadebinder
Ophelia is a complex Defender who summons a mysterious Shade to fight alongside her. By siphoning her own life force into the shade, she's able to create deadly distractions and fend off her foes from a distance, allowing her to maneuver herself in a way other Defenders simply cannot!

New Enemy? Dalugog the Crystalline Titan
The Colossus has had a rebranding, as well as a retraining! Now going by the name Dalugog, its fight has been tightened up to be more fun and have less awkward interactions with certain Hero cards. While still not necessarily the most deadly foe available, he now provides a much more enjoyable battle!

Update: 11 Sep, 2024 @ 3:02pm

Final Encounter VER 1.5 - Yokai Moon Rising

A new threat emerges in the form of a mysterious and deadly Yokai. Shizuka the Yokai emerges from the shadows to bring forth her demonic comardes into the realm of the living!

New Enemy! Shizuka the Yoka
Shizuka is a new, difficult boss who attempts to thwart the heroes by bringing forth a horde of yokai allies! Keep you wits about you and make sure your blades are sharp, for only the most practiced warriors can put an end to her plans before her plans come to fruition!

New mechanic! Victims
In order to allow minions to demonstrate more complex behaviours, a new Victim mechanic has been implemented! This allows minions to pick on particular Heroes, while not disrupting the Threat mechanic. Shizuka makes use of this mechanic, but Maltheus' skeletons have also been updated to use it as well to make them easier to manage!

Flint has had a minor update; some of his cards now also have Blast effects that add additional effects when he detonates his kegs! We still have our eye on Flint as someone who needs a potential mini-rework, but hopefully this small addition makes him a bit more appealing to play!

Arietta has had her maidservants recategorized as Hazards instead of Minions! This has no practical effect on gameplay, but just removes ambiguity and confusion.

Language Tweaks! In order to cut down on words and make cards more concise, Target is now a keyword - if a Hero is Targeted, it means you give them a Target Marker, and if a space is Targeted, it means you put a Target Marker in that space. The effect is the same, but it makes cards a bit quicker and easier to parse!
In addition, many Hero cards have had some minor tweaks to remove conditional 'then's where they're not intended, as well as replacing several 'move' effects with Teleports!
Finally, tile-based effects (such as Osvald's acid tiles) are now categorized as their own type of effect - Terrain. Cards that ignore the effects of tiles now state that they allow you to ignore Terrain effects.

Many typos and errors on cards have also been corrected!

It's been a while since our last update, because Shizuka took a lot of tweaking and a lot of work on Jaeulu's part to get all the art done! Our next update should not be as long, but we hope you enjoy the new fight!

Update: 21 Jul, 2024 @ 6:44pm